Player Matchup

Rama
Rama
Diamond IV
 
Rama
Diamond IV
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Gold III
 
Achilles
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Diamond V
FakeStyle
Ra
Diamond V
Level 160
God Stats
44W - 35L
1,860 SR
Queue Stats
520W - 515L
1,975 MMR
Solo
Artio
Artio
Platinum IV
Gattocci
Artio
Platinum IV
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
132W - 141L
1,941 MMR
Solo
Serqet
Serqet
Platinum III
Möckingjay
Serqet
Platinum III
Level 152
God Stats
3W - 1L
1,500 SR
Queue Stats
49W - 40L
1,943 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 156
1,572 SR
1,772 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 155
1,528 SR
1,774 MMR
Merlin
Merlin
Diamond V
 
Merlin
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Diamond V
 
Osiris
Diamond V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum IV
ART1CUNO
Bacchus
Platinum IV
Level 151
God Stats
6W - 8L
1,500 SR
Queue Stats
224W - 202L
1,904 MMR
Party 1
Pele
Pele
Platinum III
ASD666666
Pele
Platinum III
Level 159
God Stats
102W - 95L
1,657 SR
Queue Stats
378W - 380L
2,073 MMR
Party 1
Anhur
Anhur
Platinum II
juann99
Anhur
Platinum II
Level 149
God Stats
4W - 9L
1,481 SR
Queue Stats
62W - 62L
1,894 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
7
4 / 0 / 0
4,220
844
1,898
1,721
360
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
 
Achilles
6
0 / 0 / 0
3,518
704
540
1,208
797
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
0 / 0 / 2
3,882
776
462
1,107
286
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Artio
Gattocci
Artio
5
1 / 0 / 4
3,715
743
967
3,842
1,326
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Serqet
4
1 / 1 / 0
3,339
668
1,330
2,011
429
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Bans
ThorYemojaFreyaBastet

VS

Bans
EsetOdinGebKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
5
1 / 2 / 0
3,410
682
1,397
1,765
364
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
 
Osiris
4
0 / 0 / 0
2,966
593
294
1,623
1,049
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bacchus
ART1CUNO
Bacchus
1
0 / 0 / 0
903
181
0
0
0
Pele
3
0 / 2 / 1
2,902
580
656
2,235
337
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Boots

Boots

+6%
Movement Speed

Anhur
juann99
Anhur
2
0 / 2 / 0
2,592
518
124
1,919
159
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
6
Kills
1
1
Deaths
6
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
0
4
W
Achilles
 
Achilles
0
0
0
0
L
Merlin
 
Merlin
1
2
0
0.5
L
Osiris
 
Osiris
0
0
0
0
L
Bacchus
ART1CUNO
Bacchus
0
0
0
0
L
Pele
0
2
1
0.25
W
0
0
2
1
W
Artio
Gattocci
Artio
1
0
4
3
W
Serqet
1
1
0
1
L
Anhur
juann99
Anhur
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,197
Damage
2,471
9,889
Taken
7,542
3,198
Mitigated
1,909
3,898
Healing
2,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
1,898
1,772
0
568
1,721
360
0
0
1,721
0
15,531
W
Achilles
 
Achilles
540
398
0
739
1,208
797
376
0
1,208
0
8,862
L
Merlin
 
Merlin
1,397
225
0
100
1,765
364
0
815
950
13,014
0
L
Osiris
 
Osiris
294
107
0
648
1,623
1,049
0
0
1,623
0
6,048
L
Bacchus
ART1CUNO
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Pele
656
269
0
739
2,235
337
0
299
1,936
0
5,340
W
462
143
127
499
1,107
286
0
382
725
16,094
0
W
Artio
Gattocci
Artio
967
427
80
1,124
3,842
1,326
0
878
2,964
6,413
0
W
Serqet
1,330
365
0
761
2,011
429
0
137
1,874
0
11,462
L
Anhur
juann99
Anhur
124
54
0
707
1,919
159
0
315
1,604
0
2,713

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,674
Gold Earned
12,773
126
Minions Killed
61
0
Camps Cleared
0
496,164
Distance Traveled
267,886
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
4,220
844
33
7
0
96,287
1
W
Achilles
3,518
704
20
4
0
101,824
0
L
Merlin
3,410
682
31
6
0
75,429
2
L
Osiris
2,966
593
16
3
0
93,056
1
L
Bacchus
903
181
0
0
0
0
0
L
Pele
2,902
580
10
2
0
49,528
0
W
Ra
3,882
776
42
8
0
93,641
2
W
Artio
3,715
743
4
1
0
113,532
2
W
Serqet
3,339
668
27
5
0
90,880
1
L
Anhur
2,592
518
4
1
0
49,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role