Player Matchup

Hercules
Hercules
Dabilot
Hercules
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
4W - 2L
1,542 Elo+
Party 2
Zhong Kui
Zhong Kui
Norbkark
Zhong Kui
Level 26
God Stats
1W - 2L
1,381 SR
Queue Stats
5W - 2L
1,644 Elo+
Party 2
Loki
Loki
Rischgpgang
Loki
Level 27
God Stats
2W - 1L
1,501 SR
Queue Stats
5W - 4L
1,727 Elo+
Party 2
Team Averages
Level 25
1,461 SR
1,638 Elo+

VS

Team Averages
Level 100
1,496 SR
1,396 Elo+
Nike
Nike
EDEMK2E
Nike
Level 84
God Stats
10W - 11L
1,646 SR
Queue Stats
14W - 19L
1,367 Elo+
Party 1
Ra
Ra
Mekridur
Ra
Level 128
God Stats
9W - 15L
1,500 SR
Queue Stats
108W - 130L
1,500 Elo+
Solo
Loki
Loki
NEMESDENi
Loki
Level 89
God Stats
5W - 10L
1,342 SR
Queue Stats
12W - 25L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Dabilot
Hercules
17
7 / 4 / 9
16,539
636
13,507
21,715
31,310
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zhong Kui
Norbkark
Zhong Kui
17
6 / 3 / 12
16,804
646
25,315
16,890
13,163
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
8 / 6 / 5
15,958
614
9,370
15,760
5,218
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
EDEMK2E
Nike
15
6 / 5 / 5
15,695
604
18,275
22,642
28,017
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
4 / 7 / 4
14,803
569
17,155
16,595
8,503
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Loki
15
2 / 9 / 7
15,183
584
5,841
16,702
6,395
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
21
Kills
12
13
Deaths
21
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hercules
Dabilot
Hercules
7
4
9
2.88
L
Nike
EDEMK2E
Nike
6
5
5
1.7
L
4
7
4
0.86
L
Loki
2
9
7
0.61
W
Zhong Kui
Norbkark
Zhong Kui
6
3
12
4
W
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,192
Damage
41,271
54,365
Taken
55,939
49,691
Mitigated
42,915
18,290
Healing
13,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Dabilot
Hercules
13,507
3,748
0
9,343
21,715
31,310
579
8,457
13,258
0
60,408
L
Nike
EDEMK2E
Nike
18,275
3,400
0
5,063
22,642
28,017
237
10,755
11,887
0
57,712
L
17,155
985
1,697
4,025
16,595
8,503
287
7,218
9,377
69,258
0
L
Loki
5,841
1,840
720
2,234
16,702
6,395
0
7,446
9,256
0
63,450
W
Zhong Kui
Norbkark
Zhong Kui
25,315
3,720
0
8,008
16,890
13,163
1,025
5,377
11,513
97,157
0
W
9,370
4,418
0
939
15,760
5,218
982
4,264
11,496
0
58,122

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,301
Gold Earned
45,681
291
Minions Killed
273
0
Camps Cleared
0
1,460,488
Distance Traveled
1,214,232
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
16,539
636
84
3
0
521,545
6
L
Nike
15,695
604
68
3
0
450,545
1
L
Ra
14,803
569
119
5
0
380,655
6
L
Loki
15,183
584
86
3
0
383,032
4
W
Zhong Kui
16,804
646
132
5
0
460,995
11
W
Loki
15,958
614
75
3
0
477,948
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role