Player Matchup

Cerberus
Cerberus
Blueraptor76
Cerberus
Level 6
God Stats
3W - 5L
1,500 SR
Queue Stats
7W - 11L
1,500 Elo+
Solo
Merlin
Merlin
JHON PRO
Merlin
Level 28
God Stats
15W - 15L
1,550 SR
Queue Stats
39W - 54L
1,533 Elo+
Solo
Izanami
Izanami
Mikenator111
Izanami
Level 25
God Stats
33W - 28L
1,671 SR
Queue Stats
47W - 44L
1,688 Elo+
Solo
Vulcan
Vulcan
VesperEagle2268
Vulcan
Level 6
God Stats
0W - 2L
1,701 SR
Queue Stats
1W - 3L
1,353 Elo+
Solo
Eset
Eset
george_darkstar
Eset
Level 27
God Stats
4W - 14L
1,300 SR
Queue Stats
958W - 1,014L
1,595 Elo+
Solo
Team Averages
Level 18
1,544 SR
1,534 Elo+

VS

Team Averages
Level 34
1,521 SR
1,530 Elo+
Bacchus
Bacchus
 
Bacchus
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kukulkan
Kukulkan
 
Kukulkan
Level 14
God Stats
11W - 6L
1,702 SR
Queue Stats
17W - 12L
1,655 Elo+
Solo
Bakasura
Bakasura
LYNCH1799
Bakasura
Level 16
God Stats
4W - 3L
1,685 SR
Queue Stats
104W - 102L
1,672 Elo+
Party 1
King Arthur
King Arthur
PoorCantGetRight
King Arthur
Level 18
God Stats
6W - 1L
1,500 SR
Queue Stats
137W - 123L
1,609 Elo+
Party 1
Neith
Neith
The Harwoods
Neith
Level 25
God Stats
1W - 1L
1,218 SR
Queue Stats
22W - 26L
1,212 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Blueraptor76
Cerberus
16
0 / 4 / 6
9,796
891
4,256
18,104
14,269
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
JHON PRO
Merlin
15
5 / 3 / 2
10,863
988
13,801
7,982
3,190
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Mikenator111
Izanami
15
1 / 5 / 1
9,536
867
10,075
15,820
6,469
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
0 / 5 / 3
8,932
812
3,051
5,071
1,955
17
2 / 4 / 4
10,337
940
9,222
13,178
5,454
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

126

VS

Team 2 Tickets

314

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
17
6 / 0 / 11
11,803
1,073
10,842
7,779
7,378
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kukulkan
 
Kukulkan
17
3 / 1 / 14
11,315
1,029
13,773
9,231
3,430
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
LYNCH1799
Bakasura
16
7 / 3 / 7
11,243
1,022
7,307
7,973
3,011
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
PoorCantGetRight
King Arthur
17
2 / 1 / 15
10,469
952
7,756
8,549
7,901
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
2 / 3 / 15
10,509
955
12,697
10,147
3,851
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
82
8
Kills
20
21
Deaths
8
16
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
0
11
11.5
W
Kukulkan
 
Kukulkan
3
1
14
10
L
Cerberus
Blueraptor76
Cerberus
0
4
6
0.75
L
Merlin
JHON PRO
Merlin
5
3
2
2
W
Bakasura
LYNCH1799
Bakasura
7
3
7
3.5
L
Izanami
Mikenator111
Izanami
1
5
1
0.3
W
King Arthur
PoorCantGetRight
King Arthur
2
1
15
9.5
W
2
3
15
3.17
L
0
5
3
0.3
L
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,405
Damage
52,375
60,155
Taken
43,679
31,337
Mitigated
25,571
2,639
Healing
8,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,842
2,305
0
372
7,779
7,378
0
5,476
2,303
17,763
0
W
Kukulkan
 
Kukulkan
13,773
2,199
1,090
2,868
9,231
3,430
0
6,708
2,523
68,298
0
L
Cerberus
Blueraptor76
Cerberus
4,256
410
0
1,447
18,104
14,269
0
5,337
12,196
17,342
0
L
Merlin
JHON PRO
Merlin
13,801
707
0
262
7,982
3,190
0
2,740
4,596
28,284
0
W
Bakasura
LYNCH1799
Bakasura
7,307
5,160
0
1,453
7,973
3,011
0
5,033
2,940
0
9,282
L
Izanami
Mikenator111
Izanami
10,075
8,465
0
0
15,820
6,469
0
7,498
8,322
0
30,048
W
King Arthur
PoorCantGetRight
King Arthur
7,756
1,421
0
2,125
8,549
7,901
0
6,194
2,355
0
17,139
W
12,697
4,766
0
1,073
10,147
3,851
0
6,919
3,228
0
25,801
L
3,051
2,197
0
0
5,071
1,955
0
2,032
2,984
9,478
0
L
9,222
0
238
692
13,178
5,454
0
7,008
6,170
33,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,464
Gold Earned
55,339
170
Minions Killed
229
3
Camps Cleared
4
733,303
Distance Traveled
1,028,172
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,803
1,073
14
1
0
233,631
0
W
Kukulkan
11,315
1,029
147
13
2
190,877
2
L
Cerberus
9,796
891
34
3
2
155,212
0
L
Merlin
10,863
988
36
3
1
111,845
0
W
Bakasura
11,243
1,022
14
1
1
181,025
0
L
Izanami
9,536
867
49
4
0
158,768
0
W
King Arthur
10,469
952
17
2
1
225,609
0
W
Neith
10,509
955
37
3
0
197,030
0
L
Vulcan
8,932
812
17
2
0
75,048
0
L
Eset
10,337
940
34
3
0
232,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role