Player Matchup

Anhur
Anhur
AsenTex
Anhur
Level 61
God Stats
59W - 51L
2,053 SR
Queue Stats
199W - 192L
1,609 Elo+
Party 2
Odin
Odin
Jareds Sub
Odin
Level 8
God Stats
1W - 6L
1,500 SR
Queue Stats
167W - 154L
1,503 Elo+
Party 2
Jormungandr
Jormungandr
harmfulglobe5
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 87L
1,485 Elo+
Solo
Team Averages
Level 28
1,684 SR
1,533 Elo+

VS

Team Averages
Level 57
1,709 SR
1,761 Elo+
Bacchus
Bacchus
BoatsnHose420
Bacchus
Level 78
God Stats
3W - 4L
1,500 SR
Queue Stats
24W - 17L
1,739 Elo+
Party 1
Zeus
Zeus
Br0wnManu96
Zeus
Level 66
God Stats
5W - 2L
1,715 SR
Queue Stats
12W - 10L
1,825 Elo+
Party 1
Neith
Neith
sketchyaf95
Neith
Level 27
God Stats
4W - 0L
1,912 SR
Queue Stats
9W - 5L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AsenTex
Anhur
12
0 / 9 / 1
10,737
537
9,423
20,282
5,275
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 4 / 0
9,593
480
2,440
13,638
5,944
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jormungandr
harmfulglobe5
Jormungandr
12
3 / 4 / 1
11,394
570
9,277
14,054
17,066
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
12
2 / 2 / 11
11,825
591
10,655
14,801
17,415
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
15 / 1 / 2
14,499
725
20,829
9,083
3,272
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

12
0 / 1 / 10
11,430
572
6,682
10,708
3,269
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
3
Kills
17
17
Deaths
4
2
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Anhur
AsenTex
Anhur
0
9
1
0.06
W
Bacchus
2
2
11
3.75
W
15
1
2
16
L
0
4
0
0
L
Jormungandr
harmfulglobe5
Jormungandr
3
4
1
0.88
W
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,140
Damage
38,166
47,974
Taken
34,592
28,285
Mitigated
23,956
3,527
Healing
11,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AsenTex
Anhur
9,423
3,004
475
2,800
20,282
5,275
0
14,514
5,768
0
58,581
W
Bacchus
10,655
431
1,968
1,656
14,801
17,415
313
2,375
12,426
38,034
0
W
20,829
1,448
0
1,556
9,083
3,272
168
2,798
6,285
76,855
0
L
2,440
456
0
252
13,638
5,944
0
10,243
3,395
0
12,644
L
Jormungandr
harmfulglobe5
Jormungandr
9,277
2,239
0
0
14,054
17,066
0
6,847
7,207
41,104
0
W
6,682
2,422
819
5,726
10,708
3,269
1,554
4,184
6,524
0
33,293

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,724
Gold Earned
37,754
172
Minions Killed
207
0
Camps Cleared
0
959,172
Distance Traveled
1,033,817
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,737
537
87
4
0
290,378
0
W
Bacchus
11,825
591
43
2
0
368,225
1
W
Zeus
14,499
725
104
5
0
331,351
1
L
Odin
9,593
480
24
1
0
370,911
0
L
Jormungandr
11,394
570
61
3
0
297,883
1
W
Neith
11,430
572
60
3
0
334,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role