Player Matchup

Nemesis
Nemesis
AlphaAlman88
Nemesis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 82L
1,517 Elo+
Party 1
Cerberus
Cerberus
Highlifer-265
Cerberus
Level 18
God Stats
8W - 1L
1,975 SR
Queue Stats
40W - 36L
1,572 Elo+
Party 1
Ah Puch
Ah Puch
KwustNitW
Ah Puch
Level 25
God Stats
2W - 2L
1,252 SR
Queue Stats
5W - 7L
1,123 Elo+
Solo
Kukulkan
Kukulkan
Sams_El_Loco-265
Kukulkan
Level 16
God Stats
2W - 1L
1,778 SR
Queue Stats
21W - 17L
1,447 Elo+
Party 1
Pele
Pele
hasselbach292
Pele
Level 27
God Stats
80W - 106L
1,565 SR
Queue Stats
268W - 312L
1,502 Elo+
Party 1
Team Averages
Level 23
1,614 SR
1,432 Elo+

VS

Team Averages
Level 25
1,294 SR
1,391 Elo+
Hercules
Hercules
 
Hercules
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Krow-vaka
Fenrir
Level 29
God Stats
1W - 1L
1,149 SR
Queue Stats
49W - 42L
1,429 Elo+
Solo
Thor
Thor
UltimateToxicity
Thor
Level 28
God Stats
3W - 1L
1,500 SR
Queue Stats
161W - 192L
1,510 Elo+
Solo
Merlin
Merlin
Valthorium
Merlin
Level 16
God Stats
8W - 17L
1,128 SR
Queue Stats
33W - 35L
1,079 Elo+
Solo
Ymir
Ymir
shaklz71
Ymir
Level 25
God Stats
38W - 35L
1,193 SR
Queue Stats
446W - 447L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AlphaAlman88
Nemesis
15
2 / 9 / 3
9,664
966
5,741
15,554
5,562
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
Highlifer-265
Cerberus
16
3 / 8 / 4
10,028
1,003
11,919
18,315
21,027
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Puch
KwustNitW
Ah Puch
16
2 / 7 / 5
10,372
1,037
17,278
12,502
4,002
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 1 / 1
8,001
800
2,411
3,931
1,215
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 13 / 4
9,764
976
8,951
19,030
6,335
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Team 1 Tickets

123

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
12 / 0 / 18
12,043
1,204
15,054
13,065
5,294
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
Krow-vaka
Fenrir
17
11 / 4 / 15
11,377
1,138
16,237
9,998
3,837
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

17
10 / 2 / 14
12,076
1,208
11,660
8,962
2,712
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
Valthorium
Merlin
17
2 / 0 / 19
10,132
1,013
9,671
7,059
2,071
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
17
3 / 2 / 22
10,662
1,066
7,955
13,575
6,626
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
126
8
Kills
38
38
Deaths
8
17
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
12
0
18
21
L
Nemesis
AlphaAlman88
Nemesis
2
9
3
0.39
L
Cerberus
Highlifer-265
Cerberus
3
8
4
0.63
W
Fenrir
Krow-vaka
Fenrir
11
4
15
4.63
L
Ah Puch
KwustNitW
Ah Puch
2
7
5
0.64
L
0
1
1
0.5
W
10
2
14
8.5
W
Merlin
Valthorium
Merlin
2
0
19
11.5
L
1
13
4
0.23
W
Ymir
3
2
22
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,300
Damage
60,577
69,332
Taken
52,659
38,141
Mitigated
20,540
3,825
Healing
6,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
15,054
5,226
0
3,197
13,065
5,294
0
7,480
5,585
0
22,422
L
Nemesis
AlphaAlman88
Nemesis
5,741
2,247
0
925
15,554
5,562
0
2,686
12,868
0
18,424
L
Cerberus
Highlifer-265
Cerberus
11,919
1,002
0
1,778
18,315
21,027
0
6,955
11,360
21,049
0
W
Fenrir
Krow-vaka
Fenrir
16,237
5,217
1,431
1,199
9,998
3,837
0
5,188
4,810
0
21,847
L
Ah Puch
KwustNitW
Ah Puch
17,278
992
0
506
12,502
4,002
0
3,295
9,207
48,045
0
L
2,411
400
0
0
3,931
1,215
0
948
2,983
5,299
0
W
11,660
2,803
0
0
8,962
2,712
0
4,513
4,449
0
30,519
W
Merlin
Valthorium
Merlin
9,671
1,036
0
0
7,059
2,071
0
2,803
4,256
30,879
0
L
8,951
327
0
616
19,030
6,335
0
3,713
14,919
0
26,876
W
Ymir
7,955
1,818
696
218
13,575
6,626
0
11,624
1,951
21,884
100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,829
Gold Earned
56,290
162
Minions Killed
159
3
Camps Cleared
7
758,678
Distance Traveled
845,704
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,043
1,204
23
2
0
214,256
0
L
Nemesis
9,664
966
26
3
1
170,746
3
L
Cerberus
10,028
1,003
13
1
0
197,158
0
W
Fenrir
11,377
1,138
14
1
1
163,242
0
L
Ah Puch
10,372
1,037
85
9
2
145,186
1
L
Kukulkan
8,001
800
7
1
0
67,025
0
W
Thor
12,076
1,208
45
5
5
168,423
3
W
Merlin
10,132
1,013
51
5
0
149,883
0
L
Pele
9,764
976
31
3
0
178,563
2
W
Ymir
10,662
1,066
26
3
1
149,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role