Player Matchup

Fafnir
Fafnir
Colarth
Fafnir
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Solo
Hercules
Hercules
TrapTrapito
Hercules
Level 152
God Stats
7W - 6L
1,292 SR
Queue Stats
206W - 249L
1,420 Elo+
Solo
Sol
Sol
guillecr21
Sol
Level 76
God Stats
1W - 5L
1,500 SR
Queue Stats
26W - 29L
1,489 Elo+
Solo
Team Averages
Level 115
1,431 SR
1,470 Elo+

VS

Team Averages
Level 103
1,545 SR
1,438 Elo+
Rama
Rama
Aymensaw
Rama
Level 57
God Stats
6W - 5L
1,688 SR
Queue Stats
9W - 11L
1,397 Elo+
Party 1
Kuzenbo
Kuzenbo
FonKasta
Kuzenbo
Level 158
God Stats
5W - 6L
1,176 SR
Queue Stats
111W - 110L
1,519 Elo+
Solo
Discordia
Discordia
MKI11
Discordia
Level 93
God Stats
3W - 0L
1,770 SR
Queue Stats
22W - 24L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Colarth
Fafnir
15
4 / 5 / 8
15,380
699
12,768
30,418
33,750
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
TrapTrapito
Hercules
14
10 / 9 / 1
14,260
648
13,085
30,544
14,655
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
5 / 9 / 7
15,147
689
16,603
23,536
6,731
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
15
3 / 7 / 13
14,437
656
12,614
15,461
5,113
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kuzenbo
FonKasta
Kuzenbo
15
3 / 7 / 15
13,921
633
22,752
24,143
31,374
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Discordia
MKI11
Discordia
18
17 / 6 / 5
16,901
768
31,696
14,204
4,898
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
56
19
Kills
23
23
Deaths
20
16
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Rama
3
7
13
1.36
L
Fafnir
Colarth
Fafnir
4
5
8
1.6
W
Kuzenbo
FonKasta
Kuzenbo
3
7
15
1.5
W
Discordia
MKI11
Discordia
17
6
5
3.25
L
Hercules
TrapTrapito
Hercules
10
9
1
1.17
L
5
9
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,456
Damage
67,062
84,498
Taken
53,808
55,136
Mitigated
41,385
23,217
Healing
5,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
12,614
10,198
0
3,686
15,461
5,113
1,432
8,437
7,024
0
42,238
L
Fafnir
Colarth
Fafnir
12,768
2,951
0
9,882
30,418
33,750
500
18,270
12,148
52,708
0
W
Kuzenbo
FonKasta
Kuzenbo
22,752
5,436
0
750
24,143
31,374
146
12,271
11,872
46,080
0
W
Discordia
MKI11
Discordia
31,696
2,493
0
770
14,204
4,898
833
8,715
5,489
74,980
0
L
Hercules
TrapTrapito
Hercules
13,085
3,659
0
7,108
30,544
14,655
0
19,403
11,141
0
51,206
L
16,603
5,508
0
6,227
23,536
6,731
270
16,918
6,618
69,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,787
Gold Earned
45,259
240
Minions Killed
188
0
Camps Cleared
0
1,099,155
Distance Traveled
1,158,787
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
14,437
656
53
2
0
368,499
3
L
Fafnir
15,380
699
60
3
0
355,806
3
W
Kuzenbo
13,921
633
27
1
0
421,787
3
W
Discordia
16,901
768
108
5
0
368,501
2
L
Hercules
14,260
648
82
4
0
371,656
6
L
Sol
15,147
689
98
4
0
371,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role