Player Matchup

Medusa
Medusa
CutGrassEatArse
Medusa
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 13L
1,396 Elo+
Party 2
Ymir
Ymir
HUGOHUGESLONG
Ymir
Level 47
God Stats
1W - 3L
1,213 SR
Queue Stats
54W - 42L
1,384 Elo+
Party 2
Scylla
Scylla
vMULLv
Scylla
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
55W - 43L
1,397 Elo+
Party 2
Team Averages
Level 45
1,404 SR
1,392 Elo+

VS

Team Averages
Level 43
1,459 SR
1,323 Elo+
King Arthur
King Arthur
DevDaig
King Arthur
Level 45
God Stats
5W - 17L
1,265 SR
Queue Stats
102W - 110L
1,226 Elo+
Party 1
Merlin
Merlin
GarrettDG
Merlin
Level 18
God Stats
31W - 12L
1,614 SR
Queue Stats
37W - 27L
1,528 Elo+
Party 1
Erlang Shen
Erlang Shen
Il TH3 J0KER lI
Erlang Shen
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 91L
1,215 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 6 / 7
11,769
588
10,593
16,264
5,531
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 5 / 5
12,986
649
12,303
23,646
20,241
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
vMULLv
Scylla
12
2 / 9 / 8
11,499
575
11,586
14,675
4,266
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DevDaig
King Arthur
13
3 / 5 / 7
12,699
635
7,702
15,445
11,667
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
GarrettDG
Merlin
17
14 / 0 / 5
15,207
760
25,524
7,977
2,954
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Il TH3 J0KER lI
Erlang Shen
13
3 / 6 / 10
12,491
625
13,787
22,881
21,596
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
42
10
Kills
20
20
Deaths
11
20
Assists
22
Player
Kills
Deaths
Assists
KDA
L
3
6
7
1.08
W
King Arthur
DevDaig
King Arthur
3
5
7
1.3
W
Merlin
GarrettDG
Merlin
14
0
5
16.5
L
5
5
5
1.5
W
Erlang Shen
Il TH3 J0KER lI
Erlang Shen
3
6
10
1.33
L
Scylla
vMULLv
Scylla
2
9
8
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,482
Damage
47,013
54,585
Taken
46,303
30,038
Mitigated
36,217
12,636
Healing
11,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,593
5,280
422
3,756
16,264
5,531
462
7,943
8,321
0
37,620
W
King Arthur
DevDaig
King Arthur
7,702
1,316
1,002
2,339
15,445
11,667
219
9,660
5,785
0
37,016
W
Merlin
GarrettDG
Merlin
25,524
693
402
765
7,977
2,954
1,729
3,500
4,477
84,830
0
L
12,303
1,766
735
5,464
23,646
20,241
74
9,748
13,898
45,401
0
W
Erlang Shen
Il TH3 J0KER lI
Erlang Shen
13,787
6,392
711
6,219
22,881
21,596
809
10,818
12,063
0
45,632
L
Scylla
vMULLv
Scylla
11,586
967
294
1,965
14,675
4,266
0
7,920
6,755
36,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,254
Gold Earned
40,397
176
Minions Killed
213
0
Camps Cleared
0
1,022,514
Distance Traveled
1,043,840
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,769
588
53
3
0
358,190
4
W
King Arthur
12,699
635
59
3
0
321,134
1
W
Merlin
15,207
760
114
6
0
358,642
0
L
Ymir
12,986
649
59
3
0
356,009
7
W
Erlang Shen
12,491
625
40
2
0
364,064
1
L
Scylla
11,499
575
64
3
0
308,315
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role