Player Matchup

Merlin
Merlin
Alpha_Falls
Merlin
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 25L
1,413 Elo+
Party 1
Bacchus
Bacchus
M3rsinairy
Bacchus
Level 30
God Stats
7W - 7L
1,713 SR
Queue Stats
15W - 20L
1,469 Elo+
Solo
Skadi
Skadi
NoellyStyles
Skadi
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,347 Elo+
Party 1
Team Averages
Level 81
1,571 SR
1,410 Elo+

VS

Team Averages
Level 77
1,570 SR
1,465 Elo+
Sun Wukong
Sun Wukong
ASW-G-01_Bael_01
Sun Wukong
Level 65
God Stats
8W - 7L
1,591 SR
Queue Stats
151W - 137L
1,467 Elo+
Party 2
Thanatos
Thanatos
ImMcCringle
Thanatos
Level 98
God Stats
9W - 10L
1,571 SR
Queue Stats
239W - 219L
1,467 Elo+
Party 2
Zeus
Zeus
SoftCoreSatan
Zeus
Level 69
God Stats
13W - 14L
1,547 SR
Queue Stats
212W - 196L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
4 / 1 / 6
12,736
637
12,479
12,779
3,666
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
M3rsinairy
Bacchus
13
2 / 4 / 7
12,313
616
6,561
15,920
19,060
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
8 / 3 / 1
14,089
704
13,808
14,576
4,636
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ASW-G-01_Bael_01
Sun Wukong
13
3 / 4 / 4
12,408
620
7,691
16,430
11,325
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
ImMcCringle
Thanatos
13
4 / 3 / 2
12,342
617
12,666
13,045
3,745
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 7 / 4
11,893
595
14,705
12,641
3,143
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
18
14
Kills
8
8
Deaths
14
14
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ASW-G-01_Bael_01
Sun Wukong
3
4
4
1.25
W
Merlin
4
1
6
7
L
Thanatos
ImMcCringle
Thanatos
4
3
2
1.67
W
Bacchus
M3rsinairy
Bacchus
2
4
7
1.38
W
8
3
1
2.83
L
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,848
Damage
35,062
43,275
Taken
42,116
27,362
Mitigated
18,213
12,493
Healing
10,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ASW-G-01_Bael_01
Sun Wukong
7,691
775
0
2,686
16,430
11,325
143
7,006
9,424
0
37,634
W
Merlin
12,479
780
2,439
3,769
12,779
3,666
1,135
4,870
7,909
49,932
0
L
Thanatos
ImMcCringle
Thanatos
12,666
2,732
0
6,842
13,045
3,745
260
4,899
8,146
0
40,834
W
Bacchus
M3rsinairy
Bacchus
6,561
528
795
2,191
15,920
19,060
136
5,841
10,079
23,503
0
W
13,808
6,497
0
3,299
14,576
4,636
1,327
4,679
9,897
0
72,180
L
14,705
807
184
501
12,641
3,143
0
7,235
5,406
61,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,138
Gold Earned
36,643
208
Minions Killed
213
0
Camps Cleared
0
1,069,447
Distance Traveled
1,059,814
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
12,408
620
58
3
0
386,403
8
W
Merlin
12,736
637
70
4
0
346,312
5
L
Thanatos
12,342
617
63
3
0
396,224
5
W
Bacchus
12,313
616
45
2
0
356,373
1
W
Skadi
14,089
704
93
5
0
366,762
6
L
Zeus
11,893
595
92
5
0
277,187
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role