Player Matchup

King Arthur
King Arthur
Fugich
King Arthur
Level 160
God Stats
1W - 3L
1,500 SR
Queue Stats
109W - 94L
1,612 Elo+
Party 1
Chaac
Chaac
Fugigs
Chaac
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 14L
1,634 Elo+
Party 1
Sol
Sol
Fugims
Sol
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 13L
1,634 Elo+
Party 1
Team Averages
Level 130
1,500 SR
1,627 Elo+

VS

Team Averages
Level 87
1,570 SR
1,588 Elo+
Merlin
Merlin
BilingualEngine
Merlin
Level 89
God Stats
3W - 5L
1,500 SR
Queue Stats
44W - 41L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Dejuice_
Heimdallr
Level 108
God Stats
6W - 6L
1,715 SR
Queue Stats
9W - 11L
1,763 Elo+
Party 2
Hercules
Hercules
Sinpae
Hercules
Level 64
God Stats
0W - 1L
1,494 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Fugich
King Arthur
18
3 / 13 / 16
18,258
630
27,861
31,854
20,892
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Chaac
Fugigs
Chaac
17
8 / 5 / 10
18,700
645
27,651
41,049
45,791
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
Fugims
Sol
19
12 / 8 / 5
20,496
707
27,111
22,243
7,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 10 / 12
18,210
628
24,581
25,954
6,151
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
Dejuice_
Heimdallr
16
1 / 10 / 14
16,932
584
17,119
26,024
9,865
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
Sinpae
Hercules
20
19 / 3 / 5
21,126
728
33,002
41,124
57,714
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
57
23
Kills
26
26
Deaths
23
31
Assists
31
Player
Kills
Deaths
Assists
KDA
L
6
10
12
1.2
L
Heimdallr
Dejuice_
Heimdallr
1
10
14
0.8
W
King Arthur
Fugich
King Arthur
3
13
16
0.85
W
Chaac
Fugigs
Chaac
8
5
10
2.6
W
Sol
Fugims
Sol
12
8
5
1.81
L
Hercules
Sinpae
Hercules
19
3
5
7.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,623
Damage
74,702
95,146
Taken
93,102
73,990
Mitigated
73,730
30,540
Healing
23,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,581
368
0
4,200
25,954
6,151
0
6,890
19,064
93,370
0
L
Heimdallr
Dejuice_
Heimdallr
17,119
6,989
0
4,466
26,024
9,865
1,492
5,614
20,410
0
86,856
W
King Arthur
Fugich
King Arthur
27,861
3,478
688
3,441
31,854
20,892
222
7,861
23,993
0
96,371
W
Chaac
Fugigs
Chaac
27,651
5,302
0
18,271
41,049
45,791
235
10,576
30,473
1,618
78,478
W
Sol
Fugims
Sol
27,111
5,983
0
8,140
22,243
7,307
2,703
6,198
16,045
100,568
0
L
Hercules
Sinpae
Hercules
33,002
9,868
0
15,226
41,124
57,714
130
16,291
24,833
0
81,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,454
Gold Earned
56,268
331
Minions Killed
300
0
Camps Cleared
0
1,624,130
Distance Traveled
1,464,257
7
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
18,210
628
127
4
0
445,401
4
L
Heimdallr
16,932
584
109
4
0
434,009
10
W
King Arthur
18,258
630
123
4
0
518,267
2
W
Chaac
18,700
645
85
3
0
607,657
4
W
Sol
20,496
707
123
4
0
498,206
1
L
Hercules
21,126
728
64
2
0
584,847
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role