Player Matchup

Izanami
Izanami
Dosimetry
Izanami
Level 104
God Stats
35W - 19L
1,691 SR
Queue Stats
212W - 183L
1,366 Elo+
Party 2
Vulcan
Vulcan
Dulliii
Vulcan
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 61L
1,500 Elo+
Party 4
Freya
Freya
Legend Des
Freya
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
50W - 49L
1,500 Elo+
Party 4
Hercules
Hercules
TYRONETROMBONE
Hercules
Level 105
God Stats
11W - 7L
1,691 SR
Queue Stats
110W - 82L
1,366 Elo+
Party 2
Jormungandr
Jormungandr
djl666666666
Jormungandr
Level 116
God Stats
8W - 3L
1,596 SR
Queue Stats
31W - 28L
1,730 Elo+
Solo
Team Averages
Level 103
1,596 SR
1,493 Elo+

VS

Team Averages
Level 109
1,565 SR
1,433 Elo+
Achilles
Achilles
AboutAFleekAgo
Achilles
Level 117
God Stats
2W - 5L
1,500 SR
Queue Stats
112W - 114L
1,372 Elo+
Party 1
Pele
Pele
S1PH0N
Pele
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 49L
1,646 Elo+
Party 3
Chiron
Chiron
Str8tothebanc
Chiron
Level 68
God Stats
0W - 1L
1,824 SR
Queue Stats
40W - 25L
1,500 Elo+
Party 3
Chang'e
Chang'e
TheBoobDestoyer
Chang'e
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 137L
1,373 Elo+
Party 1
Zeus
Zeus
tsmileydom
Zeus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 75L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dosimetry
Izanami
20
9 / 8 / 6
16,253
813
23,644
23,524
9,807
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vulcan
Dulliii
Vulcan
20
6 / 1 / 5
14,397
720
10,718
10,308
5,280
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Freya
19
4 / 1 / 9
13,921
696
10,772
11,984
4,963
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hercules
20
5 / 4 / 12
14,191
710
23,816
27,726
25,025
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
djl666666666
Jormungandr
20
1 / 1 / 16
14,615
731
12,494
13,459
15,155
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
18
2 / 4 / 11
12,337
617
8,215
17,962
19,987
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pele
S1PH0N
Pele
20
4 / 6 / 8
14,060
703
18,395
26,205
13,062
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
5 / 5 / 7
13,733
687
14,143
18,559
7,486
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 2 / 6
13,919
696
10,785
17,353
7,808
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

19
0 / 8 / 6
11,598
580
15,408
14,471
6,101
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
53
25
Kills
15
15
Deaths
25
48
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Achilles
2
4
11
1.88
W
Izanami
Dosimetry
Izanami
9
8
6
1.5
W
Vulcan
Dulliii
Vulcan
6
1
5
8.5
W
Freya
4
1
9
8.5
L
Pele
S1PH0N
Pele
4
6
8
1.33
L
5
5
7
1.7
W
Hercules
5
4
12
2.75
L
4
2
6
3.5
W
Jormungandr
djl666666666
Jormungandr
1
1
16
9
L
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,444
Damage
66,946
87,001
Taken
94,550
60,230
Mitigated
54,444
29,395
Healing
33,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
8,215
1,984
0
1,491
17,962
19,987
328
7,146
10,651
0
24,068
W
Izanami
Dosimetry
Izanami
23,644
16,842
0
5,910
23,524
9,807
6,209
7,072
16,452
0
102,368
W
Vulcan
Dulliii
Vulcan
10,718
3,229
0
3,244
10,308
5,280
552
1,474
8,834
41,806
0
W
Freya
10,772
2,890
0
5,687
11,984
4,963
487
2,851
9,133
36,932
0
L
Pele
S1PH0N
Pele
18,395
3,278
0
6,400
26,205
13,062
1
10,554
15,371
0
52,455
L
14,143
4,204
830
4,968
18,559
7,486
976
7,527
10,822
0
41,114
W
Hercules
23,816
6,506
0
11,261
27,726
25,025
350
10,206
17,520
0
52,291
L
10,785
654
9,279
9,521
17,353
7,808
0
6,309
10,868
56,453
0
W
Jormungandr
djl666666666
Jormungandr
12,494
2,297
0
3,293
13,459
15,155
0
6,080
7,379
44,490
0
L
15,408
1,759
0
1,464
14,471
6,101
0
2,588
11,806
52,758
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,377
Gold Earned
65,647
426
Minions Killed
410
8
Camps Cleared
8
1,751,877
Distance Traveled
1,763,561
9
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
12,337
617
48
2
1
345,819
2
W
Izanami
16,253
813
149
7
3
319,116
1
W
Vulcan
14,397
720
84
4
0
319,495
0
W
Freya
13,921
696
59
3
1
310,009
3
L
Pele
14,060
703
76
4
1
386,645
4
L
Chiron
13,733
687
80
4
2
382,452
2
W
Hercules
14,191
710
63
3
3
408,137
0
L
Chang'e
13,919
696
116
6
0
387,770
4
W
Jormungandr
14,615
731
71
4
1
395,120
5
L
Zeus
11,598
580
90
5
4
260,875
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role