Player Matchup

Ne Zha
Ne Zha
Tat3rTom
Ne Zha
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 19L
1,393 Elo+
Party 1
Da Ji
Da Ji
VoidedWolf
Da Ji
Level 12
God Stats
10W - 9L
1,206 SR
Queue Stats
41W - 36L
1,393 Elo+
Party 1
Artio
Artio
firewalker494
Artio
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 21L
1,393 Elo+
Party 1
Team Averages
Level 54
1,402 SR
1,393 Elo+

VS

Team Averages
Level 46
1,576 SR
1,378 Elo+
Odin
Odin
Byrdq113
Odin
Level 27
God Stats
0W - 1L
1,727 SR
Queue Stats
10W - 10L
1,301 Elo+
Solo
Zhong Kui
Zhong Kui
StaticFigures
Zhong Kui
Level 29
God Stats
3W - 2L
1,500 SR
Queue Stats
472W - 417L
1,461 Elo+
Party 2
Awilix
Awilix
toxicanthrax629
Awilix
Level 81
God Stats
5W - 5L
1,500 SR
Queue Stats
313W - 280L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Tat3rTom
Ne Zha
14
15 / 3 / 12
12,050
861
20,030
12,397
4,578
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
13
13 / 3 / 5
11,644
832
9,286
10,087
4,219
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 5 / 18
9,798
700
3,939
14,035
10,675
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
2 / 9 / 5
9,645
689
7,295
11,918
3,457
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Zhong Kui
StaticFigures
Zhong Kui
12
4 / 7 / 5
10,242
732
14,620
14,414
5,356
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 12 / 3
10,650
761
5,224
14,763
3,677
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
24
28
Kills
11
11
Deaths
28
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Odin
2
9
5
0.5
L
Zhong Kui
StaticFigures
Zhong Kui
4
7
5
0.93
W
Ne Zha
Tat3rTom
Ne Zha
15
3
12
7
W
Da Ji
13
3
5
5.17
W
0
5
18
1.8
L
5
12
3
0.54

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,255
Damage
27,139
36,519
Taken
41,095
19,472
Mitigated
12,490
9,098
Healing
6,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
7,295
2,189
0
460
11,918
3,457
0
1,151
10,767
0
32,602
L
Zhong Kui
StaticFigures
Zhong Kui
14,620
1,874
342
5,461
14,414
5,356
204
1,538
12,876
43,249
0
W
Ne Zha
Tat3rTom
Ne Zha
20,030
8,356
0
3,296
12,397
4,578
1,131
4,527
7,870
0
45,737
W
Da Ji
9,286
3,229
0
2,550
10,087
4,219
1,310
2,634
7,453
0
42,779
W
3,939
622
551
2,701
14,035
10,675
625
7,541
6,494
13,383
131
L
5,224
2,730
0
385
14,763
3,677
332
1,158
13,605
0
14,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,492
Gold Earned
30,537
133
Minions Killed
136
0
Camps Cleared
0
797,500
Distance Traveled
694,847
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,645
689
43
3
0
246,719
3
L
Zhong Kui
10,242
732
77
6
0
225,424
1
W
Ne Zha
12,050
861
49
4
0
265,062
0
W
Da Ji
11,644
832
54
4
0
289,395
2
W
Artio
9,798
700
30
2
0
243,043
2
L
Awilix
10,650
761
16
1
0
222,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role