Player Matchup

Hel
Hel
Platinum IV
Urie Kun
Hel
Platinum IV
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 37L
1,823 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,500 SR
1,823 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 103
1,820 SR
1,807 MMR
Chaac
Chaac
Platinum V
J3NISUS
Chaac
Platinum V
Level 103
God Stats
25W - 24L
1,820 SR
Queue Stats
28W - 34L
1,807 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
0 / 3 / 0
15,189
690
17,192
22,864
25,889
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
He BoSetSkadiBellonaOdin

VS

Bans
CamazotzHeimdallrBakasuraPeleKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
J3NISUS
Chaac
20
3 / 0 / 0
17,000
773
18,542
25,142
23,967
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
3
0
Kills
3
3
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
J3NISUS
Chaac
3
0
0
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,192
Damage
18,542
22,864
Taken
25,142
25,889
Mitigated
23,967
10,299
Healing
11,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
J3NISUS
Chaac
18,542
7,153
0
11,566
25,142
23,967
2,341
17,263
7,879
17
139,192
L
17,192
1,177
0
10,299
22,864
25,889
451
8
22,856
124,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,189
Gold Earned
17,000
227
Minions Killed
242
0
Camps Cleared
0
414,454
Distance Traveled
432,379
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
17,000
773
242
11
0
432,379
1
L
Hel
15,189
690
227
10
0
414,454
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role