Player Matchup

Fenrir
Fenrir
Platinum II
Frantele
Fenrir
Platinum II
Level 149
God Stats
1W - 1L
1,285 SR
Queue Stats
22W - 18L
1,949 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 149
1,285 SR
1,949 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 108
1,500 SR
1,939 MMR
Hel
Hel
Platinum IV
Stenborste
Hel
Platinum IV
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 32L
1,939 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Frantele
Fenrir
20
8 / 2 / 0
16,263
813
17,787
23,417
21,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AnubisHadesAh Muzen CabChronosBakasura

VS

Bans
KaliUllrHeimdallrSetAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 8 / 0
14,205
710
10,750
21,114
19,354
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
8
Kills
2
2
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Frantele
Fenrir
8
2
0
4
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,787
Damage
10,750
23,417
Taken
21,114
21,256
Mitigated
19,354
11,929
Healing
8,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Frantele
Fenrir
17,787
4,774
0
11,929
23,417
21,256
2,710
11,110
12,307
0
116,744
L
10,750
352
0
8,203
21,114
19,354
2,091
52
21,062
90,309
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,263
Gold Earned
14,205
178
Minions Killed
169
0
Camps Cleared
0
396,538
Distance Traveled
393,358
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
16,263
813
178
9
0
396,538
2
L
Hel
14,205
710
169
8
0
393,358
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role