Player Matchup

Ymir
Ymir
Babel17
Ymir
Level 88
God Stats
3W - 2L
1,500 SR
Queue Stats
297W - 297L
1,492 Elo+
Solo
Anubis
Anubis
Dum1Dum2
Anubis
Level 128
God Stats
4W - 4L
1,494 SR
Queue Stats
50W - 50L
1,395 Elo+
Solo
King Arthur
King Arthur
Syrjion
King Arthur
Level 89
God Stats
14W - 25L
1,299 SR
Queue Stats
724W - 669L
1,617 Elo+
Solo
Cernunnos
Cernunnos
Violentie
Cernunnos
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 70L
1,774 Elo+
Solo
Ne Zha
Ne Zha
Zuluck21
Ne Zha
Level 66
God Stats
6W - 2L
1,500 SR
Queue Stats
136W - 135L
1,267 Elo+
Solo
Team Averages
Level 91
1,459 SR
1,509 Elo+

VS

Team Averages
Level 77
1,444 SR
1,481 Elo+
Mercury
Mercury
 
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
 
Chernobog
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Geirolfr
Hera
Level 68
God Stats
2W - 8L
1,526 SR
Queue Stats
297W - 337L
1,517 Elo+
Party 1
Ymir
Ymir
alexthunder27
Ymir
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Anubis
Anubis
bjofr
Anubis
Level 64
God Stats
6W - 8L
1,192 SR
Queue Stats
155W - 169L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Babel17
Ymir
6
1 / 0 / 0
3,827
765
292
919
292
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Magic Focus

Magic Focus

+20
Magical Power

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Anubis
Dum1Dum2
Anubis
7
1 / 1 / 1
4,007
801
2,755
2,294
918
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
Syrjion
King Arthur
7
1 / 1 / 1
3,970
794
651
2,646
2,255
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cernunnos
Violentie
Cernunnos
6
2 / 0 / 1
4,007
801
2,611
1,791
439
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
Zuluck21
Ne Zha
5
1 / 0 / 2
3,812
762
905
2,875
812
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
7
2 / 0 / 0
4,164
833
1,201
2,719
585
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chernobog
 
Chernobog
4
0 / 2 / 0
3,066
613
1,216
2,890
441
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hera
5
0 / 2 / 1
3,149
630
675
3,024
596
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

4
0 / 2 / 2
3,145
629
1,618
3,511
1,155
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anubis
bjofr
Anubis
1
0 / 0 / 0
1,047
209
0
0
0

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
6
Kills
2
2
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
0
0
2
L
Chernobog
 
Chernobog
0
2
0
0
W
Ymir
Babel17
Ymir
1
0
0
1
W
Anubis
Dum1Dum2
Anubis
1
1
1
1.5
L
Hera
0
2
1
0.25
W
King Arthur
Syrjion
King Arthur
1
1
1
1.5
W
Cernunnos
Violentie
Cernunnos
2
0
1
2.5
W
Ne Zha
Zuluck21
Ne Zha
1
0
2
2
L
0
2
2
0.5
L
Anubis
bjofr
Anubis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,214
Damage
4,710
10,525
Taken
12,144
4,716
Mitigated
2,777
4,120
Healing
3,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,201
710
0
1,077
2,719
585
0
258
2,461
0
15,015
L
Chernobog
 
Chernobog
1,216
848
0
1,039
2,890
441
0
0
2,890
0
10,176
W
Ymir
Babel17
Ymir
292
40
0
570
919
292
0
0
919
14,570
0
W
Anubis
Dum1Dum2
Anubis
2,755
249
0
794
2,294
918
0
1,029
1,265
15,968
0
L
Hera
675
212
0
1,071
3,024
596
0
2,079
945
8,987
0
W
King Arthur
Syrjion
King Arthur
651
61
0
802
2,646
2,255
0
267
2,379
0
13,349
W
Cernunnos
Violentie
Cernunnos
2,611
1,621
0
756
1,791
439
0
594
1,197
0
12,685
W
Ne Zha
Zuluck21
Ne Zha
905
146
0
1,198
2,875
812
0
403
2,472
0
10,537
L
1,618
892
0
0
3,511
1,155
0
710
2,801
4,063
0
L
Anubis
bjofr
Anubis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,623
Gold Earned
14,571
123
Minions Killed
67
0
Camps Cleared
0
489,674
Distance Traveled
429,869
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,164
833
37
7
0
122,153
0
L
Chernobog
3,066
613
17
3
0
104,048
1
W
Ymir
3,827
765
37
7
0
102,830
2
W
Anubis
4,007
801
22
4
0
84,680
0
L
Hera
3,149
630
13
3
0
82,560
0
W
King Arthur
3,970
794
25
5
0
103,650
1
W
Cernunnos
4,007
801
31
6
0
95,705
0
W
Ne Zha
3,812
762
8
2
0
102,809
0
L
Ymir
3,145
629
0
0
0
121,108
1
L
Anubis
1,047
209
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role