Player Matchup

Merlin
Merlin
Bronze III
kidjag51
Merlin
Bronze III
Level 109
God Stats
1W - 1L
1,666 SR
Queue Stats
19W - 21L
1,414 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 109
1,666 SR
1,414 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 36
1,500 SR
1,383 MMR
He Bo
He Bo
Bronze III
BeVocK
He Bo
Bronze III
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
kidjag51
Merlin
14
0 / 5 / 0
9,423
673
3,951
10,537
7,474
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
AnubisBakasuraFreyaKaliChronos

VS

Bans
AchillesCernunnosAh Muzen CabSkadiHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BeVocK
He Bo
17
5 / 0 / 0
12,353
882
8,865
10,194
5,504
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
5
0
Kills
5
5
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
BeVocK
He Bo
5
0
0
5
L
Merlin
kidjag51
Merlin
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,951
Damage
8,865
10,537
Taken
10,194
7,474
Mitigated
5,504
1,840
Healing
6,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
BeVocK
He Bo
8,865
913
0
6,762
10,194
5,504
1,682
3,963
6,231
87,134
0
L
Merlin
kidjag51
Merlin
3,951
291
0
1,840
10,537
7,474
0
8,891
1,646
50,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,423
Gold Earned
12,353
100
Minions Killed
163
0
Camps Cleared
0
255,370
Distance Traveled
257,820
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
12,353
882
163
12
0
257,820
3
L
Merlin
9,423
673
100
7
0
255,370
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role