Player Matchup

Jormungandr
Jormungandr
Da GIANT Yeti
Jormungandr
Level 24
God Stats
11W - 8L
1,551 SR
Queue Stats
266W - 209L
1,633 Elo+
Party 2
Zeus
Zeus
MaxTheSauceBoss
Zeus
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 80L
1,543 Elo+
Party 2
Rama
Rama
pizzaninja56
Rama
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 21L
1,465 Elo+
Party 2
Team Averages
Level 17
1,517 SR
1,547 Elo+

VS

Team Averages
Level 54
1,500 SR
1,379 Elo+
Thor
Thor
 
Thor
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,255 Elo+
Solo
Zeus
Zeus
Fishstick474
Zeus
Level 127
God Stats
20W - 13L
1,500 SR
Queue Stats
215W - 169L
1,486 Elo+
Party 1
Awilix
Awilix
enviousunicornco
Awilix
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 91L
1,396 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Da GIANT Yeti
Jormungandr
13
6 / 3 / 14
11,647
896
7,369
9,164
4,156
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

11
4 / 7 / 9
9,810
755
5,549
8,853
2,287
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
14 / 1 / 5
11,549
888
9,069
7,605
2,251
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
0 / 15 / 3
7,392
569
1,433
15,521
4,134
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

13
9 / 3 / 1
10,919
840
14,625
7,696
2,155
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 7 / 5
9,235
710
1,973
9,894
3,059
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
24
Kills
11
11
Deaths
25
28
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
15
3
0.1
W
Jormungandr
Da GIANT Yeti
Jormungandr
6
3
14
4.33
L
9
3
1
3.17
W
4
7
9
1.21
L
2
7
5
0.64
W
14
1
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,987
Damage
18,031
25,622
Taken
33,111
8,694
Mitigated
9,348
3,070
Healing
1,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,433
308
0
336
15,521
4,134
0
5,338
10,183
0
8,392
W
Jormungandr
Da GIANT Yeti
Jormungandr
7,369
1,591
0
0
9,164
4,156
176
4,085
5,079
27,662
0
L
14,625
177
0
0
7,696
2,155
0
3,095
4,601
41,774
0
W
5,549
793
0
54
8,853
2,287
428
6,413
2,440
23,526
0
L
1,973
669
636
876
9,894
3,059
0
4,549
5,345
0
19,553
W
9,069
8,266
0
3,016
7,605
2,251
1,904
4,143
3,462
0
55,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,006
Gold Earned
27,546
164
Minions Killed
103
0
Camps Cleared
0
657,924
Distance Traveled
579,128
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
7,392
569
8
1
0
172,874
1
W
Jormungandr
11,647
896
38
3
0
238,718
0
L
Zeus
10,919
840
66
5
0
200,740
2
W
Zeus
9,810
755
39
3
0
199,764
0
L
Awilix
9,235
710
29
2
0
205,514
0
W
Rama
11,549
888
87
7
0
219,442
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role