Player Matchup

Jormungandr
Jormungandr
Arthvader
Jormungandr
Level 43
God Stats
1W - 5L
1,500 SR
Queue Stats
81W - 88L
1,750 Elo+
Party 4
King Arthur
King Arthur
ComradeTurtle
King Arthur
Level 64
God Stats
36W - 32L
1,500 SR
Queue Stats
433W - 444L
1,554 Elo+
Party 4
Hel
Hel
X_SeventhSun_X
Hel
Level 69
God Stats
19W - 27L
1,315 SR
Queue Stats
298W - 301L
1,474 Elo+
Party 3
Neith
Neith
dantedmc22
Neith
Level 47
God Stats
66W - 66L
1,500 SR
Queue Stats
339W - 345L
1,474 Elo+
Party 3
Fenrir
Fenrir
louis16thomas
Fenrir
Level 88
God Stats
3W - 4L
1,500 SR
Queue Stats
169W - 181L
1,474 Elo+
Party 3
Team Averages
Level 62
1,463 SR
1,545 Elo+

VS

Team Averages
Level 57
1,515 SR
1,398 Elo+
Izanami
Izanami
Convulsion5645
Izanami
Level 23
God Stats
3W - 0L
1,500 SR
Queue Stats
9W - 6L
1,500 Elo+
Party 1
Awilix
Awilix
Forte
Awilix
Level 158
God Stats
6W - 3L
1,500 SR
Queue Stats
49W - 33L
1,219 Elo+
Party 1
He Bo
He Bo
PixyWiggles
He Bo
Level 48
God Stats
11W - 11L
1,775 SR
Queue Stats
118W - 143L
1,494 Elo+
Party 2
Ares
Ares
Poopysticky5354
Ares
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
30W - 13L
1,414 Elo+
Party 1
Heimdallr
Heimdallr
SlamJammington
Heimdallr
Level 17
God Stats
6W - 5L
1,302 SR
Queue Stats
29W - 37L
1,361 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Arthvader
Jormungandr
17
4 / 6 / 6
11,185
1,017
10,333
15,029
5,728
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
ComradeTurtle
King Arthur
18
2 / 8 / 7
11,334
1,030
9,779
23,563
19,278
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

18
4 / 10 / 9
11,923
1,084
13,403
21,605
7,889
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Neith
17
1 / 6 / 11
10,723
975
10,495
13,812
5,042
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
7 / 9 / 7
12,018
1,093
17,211
29,174
18,417
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

88

VS

Team 2 Tickets

221

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
15 / 4 / 18
14,862
1,351
28,202
13,648
6,689
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Awilix
Forte
Awilix
18
8 / 5 / 20
12,482
1,135
15,693
12,962
8,324
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

19
6 / 5 / 20
12,429
1,130
16,539
12,118
5,795
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
3 / 2 / 29
12,160
1,105
11,192
13,765
14,855
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heimdallr
SlamJammington
Heimdallr
19
7 / 2 / 25
12,759
1,160
22,511
12,527
6,914
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
151
18
Kills
39
39
Deaths
18
40
Assists
112
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Arthvader
Jormungandr
4
6
6
1.17
L
King Arthur
ComradeTurtle
King Arthur
2
8
7
0.69
W
15
4
18
6
W
Awilix
Forte
Awilix
8
5
20
3.6
W
6
5
20
3.2
W
3
2
29
8.75
W
Heimdallr
SlamJammington
Heimdallr
7
2
25
9.75
L
4
10
9
0.85
L
Neith
1
6
11
1.08
L
7
9
7
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,221
Damage
94,137
103,183
Taken
65,020
56,354
Mitigated
42,577
22,989
Healing
10,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Arthvader
Jormungandr
10,333
1,817
0
1,560
15,029
5,728
0
5,190
9,839
25,592
0
L
King Arthur
ComradeTurtle
King Arthur
9,779
864
568
1,261
23,563
19,278
0
6,250
17,313
7,698
32,427
W
28,202
20,887
0
3,814
13,648
6,689
0
5,721
7,927
0
58,894
W
Awilix
Forte
Awilix
15,693
6,632
0
0
12,962
8,324
0
3,521
9,441
0
21,672
W
16,539
1,305
0
1,875
12,118
5,795
0
4,569
7,549
36,952
0
W
11,192
261
0
0
13,765
14,855
0
6,251
7,514
16,422
0
W
Heimdallr
SlamJammington
Heimdallr
22,511
16,180
2,260
2,968
12,527
6,914
0
6,104
6,423
0
46,067
L
13,403
66
5,708
6,543
21,605
7,889
0
3,706
17,899
32,629
0
L
Neith
10,495
2,054
573
2,246
13,812
5,042
0
3,288
10,524
0
24,466
L
17,211
4,577
0
4,530
29,174
18,417
0
9,297
19,877
0
22,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,183
Gold Earned
64,692
181
Minions Killed
192
6
Camps Cleared
10
1,056,038
Distance Traveled
1,041,900
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,185
1,017
27
2
2
132,883
0
L
King Arthur
11,334
1,030
74
7
0
209,754
4
W
Izanami
14,862
1,351
70
6
1
204,117
2
W
Awilix
12,482
1,135
14
1
1
216,064
1
W
He Bo
12,429
1,130
46
4
4
196,670
0
W
Ares
12,160
1,105
8
1
2
223,073
0
W
Heimdallr
12,759
1,160
54
5
2
201,976
2
L
Hel
11,923
1,084
45
4
1
236,505
0
L
Neith
10,723
975
30
3
2
213,725
0
L
Fenrir
12,018
1,093
5
0
1
263,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role