Player Matchup

Fenrir
Fenrir
Darkmen2603
Fenrir
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 6L
1,074 Elo+
Party 2
Artemis
Artemis
ombriliste
Artemis
Level 5
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 5L
1,074 Elo+
Party 2
Jormungandr
Jormungandr
xaque117
Jormungandr
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 28L
974 Elo+
Solo
Team Averages
Level 28
1,500 SR
1,041 Elo+

VS

Team Averages
Level 53
1,617 SR
1,518 Elo+
Sol
Sol
MyriadRiderXD
Sol
Level 43
God Stats
6W - 6L
1,819 SR
Queue Stats
48W - 57L
1,611 Elo+
Party 1
Mercury
Mercury
deadpool-rocks33
Mercury
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,500 Elo+
Party 1
Rama
Rama
kevingt1395
Rama
Level 85
God Stats
19W - 16L
1,533 SR
Queue Stats
95W - 99L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
3
1 / 4 / 0
4,561
652
421
3,513
875
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Artemis
ombriliste
Artemis
3
0 / 0 / 0
4,191
599
135
253
46
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
xaque117
Jormungandr
8
0 / 6 / 2
4,952
707
1,754
7,613
3,655
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 7
5,676
811
1,447
4,719
1,244
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

8
3 / 1 / 1
5,999
857
810
2,958
901
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
4 / 3 / 4
6,543
935
3,727
4,804
1,516
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
7
10
Deaths
5
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
4
0
0.25
W
0
1
7
3.5
W
3
1
1
3.5
W
4
3
4
2
L
Artemis
ombriliste
Artemis
0
0
0
0
L
Jormungandr
xaque117
Jormungandr
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,310
Damage
5,984
11,379
Taken
12,481
4,576
Mitigated
3,661
52
Healing
4,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
421
150
0
52
3,513
875
0
292
3,221
0
564
W
1,447
848
57
2,723
4,719
1,244
1,696
917
3,802
12,833
0
W
810
669
0
699
2,958
901
0
493
2,465
0
19,810
W
3,727
3,212
0
1,216
4,804
1,516
1,252
412
4,392
0
20,129
L
Artemis
ombriliste
Artemis
135
0
0
0
253
46
0
232
21
0
928
L
Jormungandr
xaque117
Jormungandr
1,754
301
0
0
7,613
3,655
0
923
6,690
9,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,704
Gold Earned
18,218
12
Minions Killed
98
0
Camps Cleared
0
125,739
Distance Traveled
321,458
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,561
652
0
0
0
41,303
0
W
Sol
5,676
811
22
3
0
99,130
0
W
Mercury
5,999
857
38
5
0
142,842
0
W
Rama
6,543
935
38
5
0
79,486
1
L
Artemis
4,191
599
3
0
0
26,767
0
L
Jormungandr
4,952
707
9
1
0
57,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role