Player Matchup

Bacchus
Bacchus
Silver II
McMahon290
Bacchus
Silver II
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
22W - 21L
1,498 MMR
Party 1
Hachiman
Hachiman
Silver II
POGIWasHerePOG
Hachiman
Silver II
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 25L
1,420 MMR
Party 1
Hera
Hera
Gold III
T_r_e_e_f_a_c_e
Hera
Gold III
Level 160
God Stats
0W - 2L
1,500 SR
Queue Stats
43W - 37L
1,764 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 151
1,500 SR
1,561 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 86
1,500 SR
1,570 MMR
Yemoja
Yemoja
Bronze I
Brother_Mar
Yemoja
Bronze I
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,548 MMR
Solo
Sol
Sol
Silver II
VigorousFate
Sol
Silver II
Level 70
God Stats
2W - 1L
1,340 SR
Queue Stats
66W - 101L
1,475 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold II
VigorousKong
Ah Muzen Cab
Gold II
Level 105
God Stats
38W - 20L
1,660 SR
Queue Stats
287W - 256L
1,687 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
McMahon290
Bacchus
13
4 / 8 / 6
12,601
600
10,111
18,778
30,025
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hachiman
14
2 / 4 / 7
12,827
611
17,052
17,781
6,055
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
6 / 3 / 4
13,828
658
13,348
11,817
4,013
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
OdinCu ChulainnBastetKukulkanZeus

VS

Bans
Baron SamediNoxSkadiMerlinHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
15
3 / 3 / 11
14,769
703
8,343
14,747
16,373
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
3 / 6 / 8
13,493
643
7,103
13,633
5,736
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
VigorousKong
Ah Muzen Cab
18
9 / 3 / 5
16,122
768
22,289
20,396
10,440
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
39
12
Kills
15
15
Deaths
12
17
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
3
11
2.83
L
Bacchus
McMahon290
Bacchus
4
8
6
0.88
L
Hachiman
2
4
7
1.38
L
6
3
4
2.67
W
3
6
8
1.17
W
Ah Muzen Cab
VigorousKong
Ah Muzen Cab
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,511
Damage
37,735
48,376
Taken
48,776
40,093
Mitigated
32,549
11,045
Healing
16,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
8,343
1,521
4,164
2,727
14,747
16,373
326
6,698
8,049
39,754
0
L
Bacchus
McMahon290
Bacchus
10,111
388
1,537
2,180
18,778
30,025
0
4,849
13,929
26,067
0
L
Hachiman
17,052
7,184
0
5,998
17,781
6,055
547
5,818
11,963
0
75,871
L
13,348
2,398
0
1,330
11,817
4,013
302
4,863
6,954
67,208
0
W
7,103
483
0
2,413
13,633
5,736
346
7,241
6,392
32,163
0
W
Ah Muzen Cab
VigorousKong
Ah Muzen Cab
22,289
10,415
0
6,698
20,396
10,440
2,959
9,589
10,807
0
135,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,256
Gold Earned
44,384
269
Minions Killed
300
0
Camps Cleared
0
1,109,310
Distance Traveled
1,122,442
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
14,769
703
43
2
0
328,947
1
L
Bacchus
12,601
600
30
1
0
375,802
8
L
Hachiman
12,827
611
122
6
0
327,086
1
L
Hera
13,828
658
117
6
0
406,422
6
W
Sol
13,493
643
57
3
0
402,627
6
W
Ah Muzen Cab
16,122
768
200
10
0
390,868
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role