Player Matchup

Nike
Nike
Bronze I
peanutdestroyer1
Nike
Bronze I
Level 43
God Stats
11W - 8L
1,348 SR
Queue Stats
32W - 19L
1,154 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 43
1,348 SR
1,154 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 47
1,500 SR
1,072 MMR
He Bo
He Bo
Bronze II
UXD_nSnipz
He Bo
Bronze II
Level 47
God Stats
3W - 0L
1,500 SR
Queue Stats
18W - 20L
1,072 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,694
949
2,710
5,046
1,835
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
ArachneCamazotzHeraKing ArthurScylla

VS

Bans
YemojaNe ZhaAnubisHelHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
10
3 / 1 / 0
6,342
1,057
2,510
4,500
977
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
He Bo
3
1
0
3
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,710
Damage
2,510
5,046
Taken
4,500
1,835
Mitigated
977
0
Healing
1,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
2,510
44
0
1,391
4,500
977
0
24
4,476
27,632
0
L
2,710
507
0
0
5,046
1,835
0
2,550
2,496
0
23,265

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

5,694
Gold Earned
6,342
45
Minions Killed
60
0
Camps Cleared
0
127,900
Distance Traveled
115,435
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
6,342
1,057
60
10
0
115,435
3
L
Nike
5,694
949
45
8
0
127,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role