Player Matchup

Fenrir
Fenrir
Silver IV
kronnosGR
Fenrir
Silver IV
Level 122
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 27L
1,471 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 122
1,500 SR
1,471 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,176 SR
1,442 MMR
Arachne
Arachne
Silver II
Soulcatcher007
Arachne
Silver II
Level 129
God Stats
5W - 10L
1,176 SR
Queue Stats
249W - 227L
1,442 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
kronnosGR
Fenrir
15
2 / 3 / 0
10,266
790
10,123
12,528
10,058
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
Ah Muzen CabUllrHe BoSetKali

VS

Bans
PoseidonHeimdallrFreyaBastetBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 0
10,989
845
8,923
14,787
12,485
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
3
2
Kills
3
3
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
2
0
1.5
L
Fenrir
kronnosGR
Fenrir
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,123
Damage
8,923
12,528
Taken
14,787
10,058
Mitigated
12,485
4,303
Healing
7,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,923
5,705
0
7,015
14,787
12,485
1,299
19
14,768
0
67,193
L
Fenrir
kronnosGR
Fenrir
10,123
2,341
0
4,303
12,528
10,058
0
132
12,396
0
65,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,266
Gold Earned
10,989
156
Minions Killed
137
0
Camps Cleared
0
237,519
Distance Traveled
238,345
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,989
845
137
11
0
238,345
2
L
Fenrir
10,266
790
156
12
0
237,519
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role