Player Matchup

Achilles
Achilles
Diamond IV
Dishonored
Achilles
Diamond IV
Level 160
God Stats
12W - 18L
1,285 SR
Queue Stats
554W - 512L
2,380 MMR
Party 1
Horus
Horus
Diamond IV
Haithi
Horus
Diamond IV
Level 160
God Stats
0W - 3L
1,500 SR
Queue Stats
270W - 274L
2,411 MMR
Party 1
Hel
Hel
Diamond II
Venthyr
Hel
Diamond II
Level 156
God Stats
29W - 12L
1,822 SR
Queue Stats
67W - 54L
2,573 MMR
Solo
Bastet
Bastet
Platinum III
bruh
Bastet
Platinum III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
2,276 MMR
Solo
Freya
Freya
Diamond IV
qcmbr
Freya
Diamond IV
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 90L
2,430 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,521 SR
2,414 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 137
1,574 SR
2,266 MMR
Merlin
Merlin
Diamond II
 
Merlin
Diamond II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Diamond II
Antìcs
Hachiman
Diamond II
Level 159
God Stats
72W - 53L
1,500 SR
Queue Stats
645W - 552L
2,597 MMR
Solo
King Arthur
King Arthur
Platinum V
Laudia
King Arthur
Platinum V
Level 77
God Stats
3W - 5L
1,500 SR
Queue Stats
325W - 305L
2,254 MMR
Solo
Erlang Shen
Erlang Shen
Diamond I
MySweetPatato
Erlang Shen
Diamond I
Level 132
God Stats
27W - 10L
1,567 SR
Queue Stats
426W - 365L
2,648 MMR
Solo
Cerberus
Cerberus
Diamond IV
customkiller010
Cerberus
Diamond IV
Level 158
God Stats
2W - 2L
1,804 SR
Queue Stats
548W - 502L
2,329 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dishonored
Achilles
19
9 / 3 / 9
13,642
546
25,624
34,235
51,937
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
Haithi
Horus
17
3 / 2 / 16
13,261
530
9,331
31,125
40,790
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hel
18
3 / 6 / 11
12,554
502
21,481
21,998
15,743
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
bruh
Bastet
20
6 / 2 / 11
15,756
630
27,396
18,645
8,957
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Freya
qcmbr
Freya
20
8 / 7 / 10
14,219
569
26,107
29,289
13,946
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
HeimdallrThorOdinPersephoneYemoja

VS

Bans
KukulkanNe ZhaHun BatzKumbhakarnaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
4 / 5 / 10
14,372
575
23,614
17,026
7,197
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hachiman
Antìcs
Hachiman
20
8 / 5 / 4
15,425
617
23,243
19,913
7,717
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
Laudia
King Arthur
19
1 / 6 / 8
12,819
513
21,308
30,693
32,666
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
MySweetPatato
Erlang Shen
20
4 / 7 / 8
14,242
570
13,295
27,798
16,387
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cerberus
17
3 / 7 / 13
13,243
530
12,469
40,126
40,461
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
63
29
Kills
20
20
Deaths
30
57
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
5
10
1.8
W
Hachiman
Antìcs
Hachiman
8
5
4
2
L
Achilles
Dishonored
Achilles
9
3
9
4.5
L
Horus
Haithi
Horus
3
2
16
5.5
W
King Arthur
Laudia
King Arthur
1
6
8
0.83
W
Erlang Shen
MySweetPatato
Erlang Shen
4
7
8
1.14
L
Hel
3
6
11
1.42
L
Bastet
bruh
Bastet
6
2
11
5.75
W
Cerberus
3
7
13
1.36
L
Freya
qcmbr
Freya
8
7
10
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,939
Damage
93,929
135,292
Taken
135,556
131,373
Mitigated
104,428
70,814
Healing
36,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
23,614
638
0
907
17,026
7,197
829
5,072
11,954
118,812
0
W
Hachiman
Antìcs
Hachiman
23,243
18,222
0
6,895
19,913
7,717
2,877
7,315
12,598
0
125,408
L
Achilles
Dishonored
Achilles
25,624
9,623
0
15,059
34,235
51,937
2,688
7,815
26,420
0
91,958
L
Horus
Haithi
Horus
9,331
4,735
6,164
8,193
31,125
40,790
1,626
10,619
19,831
0
26,744
W
King Arthur
Laudia
King Arthur
21,308
3,018
0
12,450
30,693
32,666
262
8,367
22,326
0
89,054
W
Erlang Shen
MySweetPatato
Erlang Shen
13,295
4,175
0
7,408
27,798
16,387
1,889
12,942
14,856
0
100,662
L
Hel
21,481
1,825
13,918
9,505
21,998
15,743
3,015
10,841
11,157
87,760
281
L
Bastet
bruh
Bastet
27,396
9,073
0
6,217
18,645
8,957
0
4,217
14,428
0
148,144
W
Cerberus
12,469
791
0
9,243
40,126
40,461
448
15,585
24,541
36,465
0
L
Freya
qcmbr
Freya
26,107
9,236
0
11,758
29,289
13,946
2,661
9,195
19,896
104,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,432
Gold Earned
70,101
649
Minions Killed
688
0
Camps Cleared
0
2,517,833
Distance Traveled
2,321,486
29
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,372
575
182
7
0
480,498
5
W
Hachiman
15,425
617
189
8
0
435,834
8
L
Achilles
13,642
546
124
5
0
484,062
3
L
Horus
13,261
530
30
1
0
524,512
11
W
King Arthur
12,819
513
137
5
0
442,003
4
W
Erlang Shen
14,242
570
136
5
0
502,088
5
L
Hel
12,554
502
152
6
0
474,545
6
L
Bastet
15,756
630
206
8
0
593,508
3
W
Cerberus
13,243
530
44
2
0
461,063
5
L
Freya
14,219
569
137
5
0
441,206
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role