Player Matchup

Artemis
Artemis
TDR EIite
Artemis
Level 103
God Stats
6W - 2L
1,797 SR
Queue Stats
30W - 21L
1,904 Elo+
Party 1
Fenrir
Fenrir
TDR Goonie
Fenrir
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 38L
1,722 Elo+
Party 1
Ah Puch
Ah Puch
cHoLoFO831
Ah Puch
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 32L
1,631 Elo+
Party 1
Team Averages
Level 90
1,599 SR
1,752 Elo+

VS

Team Averages
Level 97
1,568 SR
1,500 Elo+
Anubis
Anubis
i3lazed i3uns
Anubis
Level 108
God Stats
15W - 14L
1,703 SR
Queue Stats
111W - 146L
1,500 Elo+
Solo
Horus
Horus
x2krecall69x
Horus
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 2
Awilix
Awilix
xTORNADO KICKx
Awilix
Level 69
God Stats
9W - 4L
1,500 SR
Queue Stats
14W - 15L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
TDR EIite
Artemis
13
5 / 2 / 4
10,411
744
13,716
10,126
5,383
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
TDR Goonie
Fenrir
11
2 / 6 / 6
9,501
679
7,310
11,934
6,239
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
cHoLoFO831
Ah Puch
7
3 / 2 / 0
8,161
583
3,165
2,622
877
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 4
10,262
733
6,322
10,771
4,968
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
0 / 1 / 7
9,047
646
3,916
12,441
14,649
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
6 / 5 / 0
10,316
737
9,731
11,435
4,447
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
21
10
Kills
10
10
Deaths
10
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Artemis
TDR EIite
Artemis
5
2
4
3.5
L
Fenrir
TDR Goonie
Fenrir
2
6
6
0.83
L
Ah Puch
cHoLoFO831
Ah Puch
3
2
0
1.5
W
4
4
4
1.5
W
0
1
7
3.5
W
6
5
0
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,191
Damage
19,969
24,682
Taken
34,647
12,499
Mitigated
24,064
3,825
Healing
9,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
TDR EIite
Artemis
13,716
4,614
0
1,728
10,126
5,383
620
1,461
8,665
0
38,427
L
Fenrir
TDR Goonie
Fenrir
7,310
2,633
0
1,592
11,934
6,239
324
3,884
8,050
0
35,376
L
Ah Puch
cHoLoFO831
Ah Puch
3,165
518
0
505
2,622
877
312
992
1,630
11,491
0
W
6,322
162
246
4,068
10,771
4,968
751
985
9,786
46,542
0
W
3,916
1,706
1,196
3,384
12,441
14,649
385
783
11,658
0
11,656
W
9,731
4,159
0
613
11,435
4,447
747
1,441
9,994
0
30,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,073
Gold Earned
29,625
121
Minions Killed
136
0
Camps Cleared
0
590,089
Distance Traveled
789,873
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,411
744
57
4
0
241,607
5
L
Fenrir
9,501
679
51
4
0
249,086
4
L
Ah Puch
8,161
583
13
1
0
99,396
0
W
Anubis
10,262
733
87
6
0
249,223
1
W
Horus
9,047
646
17
1
0
264,952
4
W
Awilix
10,316
737
32
2
0
275,698
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role