Player Matchup

Sylvanus
Sylvanus
Bronze III
It feels ok
Sylvanus
Bronze III
Level 52
God Stats
9W - 14L
1,312 SR
Queue Stats
9W - 16L
1,500 MMR
Solo
Aphrodite
Aphrodite
Silver III
SirTiM77
Aphrodite
Silver III
Level 38
God Stats
67W - 53L
1,580 SR
Queue Stats
106W - 89L
1,371 MMR
Party 1
Nemesis
Nemesis
Silver V
jiggalomeister
Nemesis
Silver V
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 96L
1,109 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 51
1,464 SR
1,327 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 94
1,568 SR
1,383 MMR
Awilix
Awilix
Bronze I
 
Awilix
Bronze I
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Sol
Sol
Bronze I
DarkPinku
Sol
Bronze I
Level 79
God Stats
2W - 5L
1,704 SR
Queue Stats
80W - 72L
1,148 MMR
Party 2
Ganesha
Ganesha
Bronze III
chris92hulse
Ganesha
Bronze III
Level 122
God Stats
4W - 3L
1,500 SR
Queue Stats
110W - 130L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
It feels ok
Sylvanus
16
0 / 0 / 17
16,103
619
5,088
17,101
19,478
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Aphrodite
SirTiM77
Aphrodite
16
4 / 2 / 12
15,726
605
15,247
25,800
12,205
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
14 / 1 / 4
17,696
681
26,592
27,881
12,870
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
KukulkanPoseidonHeimdallrKumbhakarnaYmir

VS

Bans
OdinAnubisHun BatzBacchusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
1 / 8 / 1
13,634
524
8,365
15,539
4,388
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
2 / 2 / 1
14,861
572
33,496
19,204
5,490
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ganesha
chris92hulse
Ganesha
14
0 / 8 / 3
13,260
510
14,667
21,807
22,901
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
8
18
Kills
3
3
Deaths
18
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Awilix
 
Awilix
1
8
1
0.19
L
2
2
1
1.25
W
Sylvanus
It feels ok
Sylvanus
0
0
17
8.5
W
Aphrodite
SirTiM77
Aphrodite
4
2
12
5
L
Ganesha
chris92hulse
Ganesha
0
8
3
0.19
W
14
1
4
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,927
Damage
56,528
70,782
Taken
56,550
44,553
Mitigated
32,779
55,709
Healing
12,150
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
 
Awilix
8,365
2,833
0
2,375
15,539
4,388
0
4,908
10,631
0
64,334
L
33,496
8,479
0
8,325
19,204
5,490
645
8,828
10,376
106,260
0
W
Sylvanus
It feels ok
Sylvanus
5,088
1,612
4,859
6,813
17,101
19,478
1,012
12,468
4,633
30,762
0
W
Aphrodite
SirTiM77
Aphrodite
15,247
1,156
20,263
20,761
25,800
12,205
709
18,833
6,967
83,575
0
L
Ganesha
chris92hulse
Ganesha
14,667
516
0
1,450
21,807
22,901
0
6,691
15,116
42,691
0
W
26,592
15,085
0
3,013
27,881
12,870
1,916
17,823
10,058
0
108,133

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,525
Gold Earned
41,755
278
Minions Killed
275
0
Camps Cleared
0
1,548,353
Distance Traveled
1,334,422
13
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
13,634
524
83
3
0
451,587
5
L
Sol
14,861
572
184
7
0
477,552
6
W
Sylvanus
16,103
619
42
2
0
450,964
2
W
Aphrodite
15,726
605
123
5
0
514,662
5
L
Ganesha
13,260
510
8
0
0
405,283
15
W
Nemesis
17,696
681
113
4
0
582,727
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role