Player Matchup

King Arthur
King Arthur
T3RR HunterX
King Arthur
Level 117
God Stats
4W - 2L
1,604 SR
Queue Stats
7W - 6L
1,294 Elo+
Solo
Scylla
Scylla
lNick OP
Scylla
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,500 Elo+
Party 2
Fenrir
Fenrir
xDrOppInCLiPss
Fenrir
Level 106
God Stats
2W - 0L
1,715 SR
Queue Stats
3W - 6L
1,221 Elo+
Party 2
Team Averages
Level 108
1,606 SR
1,339 Elo+

VS

Team Averages
Level 106
1,500 SR
1,509 Elo+
Ullr
Ullr
Ampathized
Ullr
Level 104
God Stats
2W - 1L
1,500 SR
Queue Stats
53W - 50L
1,400 Elo+
Party 1
Baron Samedi
Baron Samedi
PrecededKnight5
Baron Samedi
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 29L
1,521 Elo+
Party 1
Kuzenbo
Kuzenbo
TinedSnail174
Kuzenbo
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
289W - 322L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
T3RR HunterX
King Arthur
16
6 / 4 / 15
15,122
687
15,416
22,376
19,033
Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
lNick OP
Scylla
17
9 / 3 / 7
15,516
705
28,139
14,199
4,685
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
12 / 5 / 7
16,309
741
18,284
23,651
12,764
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 10 / 6
13,862
630
13,705
20,495
6,791
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
PrecededKnight5
Baron Samedi
14
3 / 10 / 6
13,769
626
15,319
20,809
12,553
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Kuzenbo
14
5 / 7 / 2
15,365
698
15,003
26,220
40,347
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
26
27
Kills
12
12
Deaths
27
29
Assists
14
Player
Kills
Deaths
Assists
KDA
L
4
10
6
0.7
L
Baron Samedi
PrecededKnight5
Baron Samedi
3
10
6
0.6
W
King Arthur
T3RR HunterX
King Arthur
6
4
15
3.38
L
Kuzenbo
5
7
2
0.86
W
Scylla
lNick OP
Scylla
9
3
7
4.17
W
12
5
7
3.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,839
Damage
44,027
60,226
Taken
67,524
36,482
Mitigated
59,691
17,165
Healing
11,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,705
6,752
0
2,346
20,495
6,791
752
5,131
15,364
0
51,665
L
Baron Samedi
PrecededKnight5
Baron Samedi
15,319
1,154
1,045
5,889
20,809
12,553
320
11,700
9,109
56,495
0
W
King Arthur
T3RR HunterX
King Arthur
15,416
3,115
0
7,556
22,376
19,033
378
6,305
16,071
0
50,195
L
Kuzenbo
15,003
4,409
0
2,228
26,220
40,347
178
11,367
14,625
25,281
1,212
W
Scylla
lNick OP
Scylla
28,139
1,704
0
2,902
14,199
4,685
1,177
10,948
3,251
88,710
0
W
18,284
5,971
0
6,707
23,651
12,764
98
12,567
11,084
0
85,746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,947
Gold Earned
42,996
312
Minions Killed
208
0
Camps Cleared
0
1,275,158
Distance Traveled
1,067,675
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
13,862
630
96
4
0
347,382
8
L
Baron Samedi
13,769
626
85
4
0
321,305
0
W
King Arthur
15,122
687
69
3
0
399,517
4
L
Kuzenbo
15,365
698
27
1
0
398,988
2
W
Scylla
15,516
705
142
6
0
422,763
5
W
Fenrir
16,309
741
101
5
0
452,878
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role