Player Matchup

Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 61
1,500 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
2,007 SR
2,123 MMR
Set
Set
Gold III
Riilu
Set
Gold III
Level 124
God Stats
2W - 0L
2,007 SR
Queue Stats
26W - 7L
2,123 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 3 / 0
11,469
765
8,153
10,453
7,392
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
BakasuraUllrPoseidonPersephoneHe Bo

VS

Bans
Hou YiHeimdallrAh Muzen CabVulcanSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Riilu
Set
18
3 / 1 / 0
12,688
846
8,008
13,403
11,944
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
0
0.33
W
Set
Riilu
Set
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,153
Damage
8,008
10,453
Taken
13,403
7,392
Mitigated
11,944
500
Healing
2,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,153
713
0
500
10,453
7,392
0
376
10,077
74,250
0
W
Set
Riilu
Set
8,008
4,249
0
2,203
13,403
11,944
1,627
8,255
5,148
483
99,703

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

11,469
Gold Earned
12,688
156
Minions Killed
183
0
Camps Cleared
0
274,193
Distance Traveled
293,322
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,469
765
156
10
0
274,193
3
W
Set
12,688
846
183
12
0
293,322
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role