Player Matchup

Nox
Nox
BaltoMakuyi
Nox
Level 146
God Stats
7W - 6L
1,500 SR
Queue Stats
272W - 277L
1,714 Elo+
Party 2
Arachne
Arachne
Diamond Bastet
Arachne
Level 160
God Stats
5W - 0L
1,728 SR
Queue Stats
57W - 38L
1,579 Elo+
Party 2
Baron Samedi
Baron Samedi
iFIare
Baron Samedi
Level 160
God Stats
12W - 4L
1,474 SR
Queue Stats
229W - 94L
1,704 Elo+
Party 2
Team Averages
Level 155
1,567 SR
1,666 Elo+

VS

Team Averages
Level 151
1,411 SR
1,613 Elo+
Sol
Sol
DragonDayz
Sol
Level 143
God Stats
16W - 12L
1,500 SR
Queue Stats
445W - 285L
1,686 Elo+
Party 1
Odin
Odin
HellraiserMax
Odin
Level 156
God Stats
13W - 15L
1,234 SR
Queue Stats
506W - 343L
1,577 Elo+
Party 1
Hel
Hel
ertuu23
Hel
Level 155
God Stats
4W - 2L
1,500 SR
Queue Stats
504W - 341L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 0 / 6
10,402
693
6,353
3,229
1,187
Specialist's Blessing

Specialist's Blessing

+10 HP5 +20 MP5 +10% Cooldown Reduction ROLE QUEST: UTILITY Damage enemies or Heal allies to gain stacks. Each time an enemy is damaged or an ally god is healed by your abilities, gain 1 stack. Each ability can only trigger 3 stacks. At 75 Stacks Specialist's Blessing Evolves, gaining 10% Movement Speed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 2 / 7
10,108
674
11,572
11,051
3,826
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Baron Samedi
iFIare
Baron Samedi
12
3 / 3 / 8
9,610
641
9,012
8,473
4,484
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 4
9,252
617
4,666
12,136
3,518
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 2 / 2
8,968
598
3,276
12,245
11,136
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hel
11
2 / 6 / 2
9,105
607
7,245
10,345
4,235
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
13
Kills
5
5
Deaths
13
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
0
6
9
W
4
2
7
3.75
L
1
5
4
0.6
L
2
2
2
1.5
L
Hel
2
6
2
0.5
W
Baron Samedi
iFIare
Baron Samedi
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,937
Damage
15,187
22,753
Taken
34,726
9,497
Mitigated
18,889
7,446
Healing
14,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,353
335
0
954
3,229
1,187
460
1,373
1,856
34,649
0
W
11,572
7,602
0
3,774
11,051
3,826
0
6,944
4,107
0
38,376
L
4,666
922
0
2,768
12,136
3,518
383
5,703
6,433
32,963
0
L
3,276
484
0
880
12,245
11,136
0
4,567
7,678
0
19,074
L
Hel
7,245
64
6,674
4,107
10,345
4,235
0
5,123
5,222
43,784
0
W
Baron Samedi
iFIare
Baron Samedi
9,012
1,110
455
2,263
8,473
4,484
105
3,686
4,787
37,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,120
Gold Earned
27,325
179
Minions Killed
219
0
Camps Cleared
0
832,902
Distance Traveled
825,930
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
10,402
693
71
5
0
271,331
2
W
Arachne
10,108
674
46
3
0
291,161
4
L
Sol
9,252
617
85
6
0
273,938
4
L
Odin
8,968
598
37
2
0
279,890
4
L
Hel
9,105
607
97
6
0
272,102
4
W
Baron Samedi
9,610
641
62
4
0
270,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role