Player Matchup

Anubis
Anubis
ItsMrDaddyy
Anubis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,260 Elo+
Solo
Yemoja
Yemoja
Pavel_Kavkaz
Yemoja
Level 27
God Stats
1W - 1L
1,597 SR
Queue Stats
9W - 17L
1,275 Elo+
Solo
Neith
Neith
xX DlVlSlON Xx
Neith
Level 22
God Stats
1W - 4L
1,500 SR
Queue Stats
17W - 24L
1,500 Elo+
Solo
Team Averages
Level 21
1,532 SR
1,345 Elo+

VS

Team Averages
Level 22
1,601 SR
1,460 Elo+
Pele
Pele
ALEXTRIAN94
Pele
Level 28
God Stats
33W - 37L
1,592 SR
Queue Stats
51W - 51L
1,433 Elo+
Party 1
Heimdallr
Heimdallr
Bisisib
Heimdallr
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,439 Elo+
Solo
Izanami
Izanami
la_mami_borde
Izanami
Level 28
God Stats
61W - 71L
1,712 SR
Queue Stats
92W - 132L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
11
6 / 4 / 10
9,546
734
8,731
10,580
4,901
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
13
7 / 3 / 14
10,776
829
9,013
10,361
14,287
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
9 / 2 / 10
10,605
816
11,392
9,683
4,247
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 10 / 1
9,405
723
11,455
16,400
5,023
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
Bisisib
Heimdallr
5
0 / 5 / 3
6,939
534
1,582
4,757
1,015
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Izanami
10
2 / 7 / 4
8,297
638
5,806
13,520
4,444
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
22
Kills
9
9
Deaths
22
34
Assists
8
Player
Kills
Deaths
Assists
KDA
L
7
10
1
0.75
L
Heimdallr
Bisisib
Heimdallr
0
5
3
0.3
W
Anubis
6
4
10
2.75
W
Yemoja
7
3
14
4.67
L
Izanami
2
7
4
0.57
W
9
2
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,136
Damage
18,843
30,624
Taken
34,677
23,435
Mitigated
10,482
7,241
Healing
5,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,455
3,129
330
1,954
16,400
5,023
0
8,300
8,100
0
24,549
L
Heimdallr
Bisisib
Heimdallr
1,582
387
0
0
4,757
1,015
207
2,854
1,903
0
3,697
W
Anubis
8,731
616
0
2,435
10,580
4,901
47
15
10,565
28,385
0
W
Yemoja
9,013
1,249
1,439
851
10,361
14,287
555
0
10,361
29,173
0
L
Izanami
5,806
3,759
489
2,654
13,520
4,444
278
6,590
6,930
0
23,770
W
11,392
6,969
0
2,516
9,683
4,247
2,515
0
9,683
0
28,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,927
Gold Earned
24,641
111
Minions Killed
69
0
Camps Cleared
0
627,235
Distance Traveled
455,519
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
9,405
723
25
2
0
221,998
2
L
Heimdallr
6,939
534
7
1
0
69,585
1
W
Anubis
9,546
734
38
3
0
210,892
0
W
Yemoja
10,776
829
45
3
0
185,650
0
L
Izanami
8,297
638
37
3
0
163,936
0
W
Neith
10,605
816
28
2
0
230,693
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role