Player Matchup

Merlin
Merlin
Demon-Sage47
Merlin
Level 63
God Stats
23W - 16L
1,331 SR
Queue Stats
30W - 25L
1,561 Elo+
Party 2
Pele
Pele
Emperor_OzRerose
Pele
Level 122
God Stats
6W - 2L
1,419 SR
Queue Stats
72W - 57L
1,460 Elo+
Party 2
Odin
Odin
azurewolf6
Odin
Level 120
God Stats
9W - 10L
1,500 SR
Queue Stats
253W - 268L
1,368 Elo+
Party 2
Team Averages
Level 102
1,417 SR
1,463 Elo+

VS

Team Averages
Level 95
1,636 SR
1,618 Elo+
Ganesha
Ganesha
 
Ganesha
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
GOLDBERG1305
Odin
Level 114
God Stats
2W - 3L
1,723 SR
Queue Stats
51W - 46L
1,888 Elo+
Solo
Ares
Ares
PyRo13MaNcEr
Ares
Level 63
God Stats
1W - 3L
1,684 SR
Queue Stats
96W - 92L
1,467 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
11
2 / 0 / 10
8,893
684
14,277
8,948
2,987
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
6 / 0 / 8
9,740
749
7,220
8,445
2,575
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
9 / 3 / 5
9,885
760
8,638
10,539
6,506
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
8
1 / 8 / 2
7,740
595
7,020
14,270
5,649
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 1 / 1
8,234
633
6,155
9,474
6,912
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8
0 / 8 / 2
7,275
560
6,657
13,191
5,479
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
17
Kills
2
3
Deaths
17
23
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
1
8
2
0.25
W
Merlin
2
0
10
7
W
6
0
8
10
L
1
1
1
1.5
L
0
8
2
0.13
W
9
3
5
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,135
Damage
19,832
27,932
Taken
36,935
12,068
Mitigated
18,040
5,364
Healing
5,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
7,020
659
658
2,131
14,270
5,649
72
6,213
8,057
16,929
0
W
Merlin
14,277
1,180
910
2,117
8,948
2,987
45
5,261
3,687
39,358
0
W
7,220
2,044
0
1,497
8,445
2,575
0
3,457
4,988
0
39,565
L
6,155
657
0
668
9,474
6,912
0
3,997
5,477
0
32,213
L
6,657
169
528
1,590
13,191
5,479
0
4,087
9,104
16,687
0
W
8,638
1,908
0
840
10,539
6,506
0
5,051
5,488
0
21,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,518
Gold Earned
23,249
150
Minions Killed
100
0
Camps Cleared
0
799,476
Distance Traveled
641,557
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,740
595
7
1
0
183,598
6
W
Merlin
8,893
684
65
5
0
246,913
1
W
Pele
9,740
749
60
5
0
289,550
5
L
Odin
8,234
633
63
5
0
253,777
5
L
Ares
7,275
560
30
2
0
204,182
4
W
Odin
9,885
760
25
2
0
263,013
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role