Player Matchup

Ra
Ra
Buuurek
Ra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Medusa
Medusa
HeybroCCC
Medusa
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 24L
1,295 Elo+
Solo
Hel
Hel
T SiZZLe 2006
Hel
Level 29
God Stats
5W - 12L
1,598 SR
Queue Stats
6W - 16L
1,349 Elo+
Solo
Team Averages
Level 16
1,533 SR
1,381 Elo+

VS

Team Averages
Level 61
1,405 SR
1,441 Elo+
Neith
Neith
Cali_Matt_951
Neith
Level 66
God Stats
68W - 82L
1,214 SR
Queue Stats
112W - 123L
1,324 Elo+
Solo
Scylla
Scylla
ZaweLij
Scylla
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
17W - 15L
1,500 Elo+
Party 1
Fenrir
Fenrir
Zewotex
Fenrir
Level 14
God Stats
7W - 9L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 7 / 2
6,421
713
1,282
9,996
2,859
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Medusa
HeybroCCC
Medusa
9
1 / 2 / 0
6,090
677
3,953
6,070
1,892
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

4
0 / 1 / 0
5,194
577
106
867
190
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 6
7,263
807
5,370
4,593
1,424
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Scylla
ZaweLij
Scylla
9
4 / 1 / 3
7,244
805
5,026
4,030
1,006
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
Zewotex
Fenrir
8
4 / 2 / 4
7,280
809
2,773
5,453
1,827
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
10
10
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
2
0
6
5
L
Medusa
HeybroCCC
Medusa
1
2
0
0.5
L
0
1
0
0
W
Scylla
ZaweLij
Scylla
4
1
3
5.5
W
Fenrir
Zewotex
Fenrir
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,341
Damage
13,169
16,933
Taken
14,076
4,941
Mitigated
4,257
2,101
Healing
5,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,282
634
51
1,364
9,996
2,859
0
2,861
7,135
14,209
0
W
5,370
1,166
477
2,558
4,593
1,424
1,455
693
3,900
0
25,776
L
Medusa
HeybroCCC
Medusa
3,953
1,221
0
542
6,070
1,892
0
2,038
4,032
0
13,940
L
106
0
0
144
867
190
0
127
740
2,793
0
W
Scylla
ZaweLij
Scylla
5,026
366
0
1,079
4,030
1,006
728
427
3,603
21,059
0
W
Fenrir
Zewotex
Fenrir
2,773
555
0
1,738
5,453
1,827
216
288
5,165
0
10,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,705
Gold Earned
21,787
49
Minions Killed
100
0
Camps Cleared
0
338,170
Distance Traveled
479,589
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,421
713
22
2
0
135,798
0
W
Neith
7,263
807
51
6
0
161,014
0
L
Medusa
6,090
677
20
2
0
179,302
0
L
Hel
5,194
577
7
1
0
23,070
1
W
Scylla
7,244
805
32
4
0
152,097
1
W
Fenrir
7,280
809
17
2
0
166,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role