Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
ExiledYeti3
Fenrir
Level 105
God Stats
1W - 4L
1,285 SR
Queue Stats
137W - 123L
1,861 Elo+
Solo
Sol
Sol
Samus30
Sol
Level 160
God Stats
15W - 5L
1,500 SR
Queue Stats
387W - 366L
1,524 Elo+
Party 1
He Bo
He Bo
Shadowfire007
He Bo
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 149L
1,500 Elo+
Solo
Achilles
Achilles
bigbrothrthundr
Achilles
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Team Averages
Level 129
1,457 SR
1,577 Elo+

VS

Team Averages
Level 99
1,500 SR
1,572 Elo+
Izanami
Izanami
Eternal 418
Izanami
Level 107
God Stats
42W - 15L
1,500 SR
Queue Stats
289W - 269L
1,676 Elo+
Solo
Sylvanus
Sylvanus
ItzFluffy No TP
Sylvanus
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
52W - 52L
1,888 Elo+
Solo
Awilix
Awilix
PrinceParcivel
Awilix
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 57L
1,286 Elo+
Solo
Chaac
Chaac
XemplaryDamage
Chaac
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 63L
1,511 Elo+
Solo
Sol
Sol
rob_9570
Sol
Level 106
God Stats
4W - 4L
1,500 SR
Queue Stats
220W - 202L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
6
0 / 2 / 0
3,502
584
2,365
3,168
987
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Fenrir
7
0 / 1 / 0
3,751
625
1,549
4,744
2,233
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sol
7
1 / 0 / 0
3,889
648
1,498
3,070
536
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

5
0 / 0 / 0
3,549
592
175
1,665
274
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Achilles
1
0 / 0 / 0
2,625
438
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Eternal 418
Izanami
7
0 / 1 / 0
4,015
669
1,320
1,760
509
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
7
2 / 0 / 0
4,376
729
600
2,733
986
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

6
0 / 0 / 1
3,929
655
459
2,727
669
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 0 / 1
4,095
683
2,615
3,031
2,659
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Boots

Boots

+6%
Movement Speed

7
1 / 0 / 1
4,121
687
1,506
2,566
442
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
6
1
Kills
3
3
Deaths
1
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
0
2
0
0
W
Izanami
Eternal 418
Izanami
0
1
0
0
L
Fenrir
0
1
0
0
W
Sylvanus
2
0
0
2
W
0
0
1
0.5
L
Sol
1
0
0
1
L
0
0
0
0
W
0
0
1
0.5
L
Achilles
0
0
0
0
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,587
Damage
6,500
12,647
Taken
12,817
4,030
Mitigated
5,265
6,233
Healing
6,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
2,365
913
0
670
3,168
987
0
1,858
1,310
0
15,220
W
Izanami
Eternal 418
Izanami
1,320
909
0
627
1,760
509
421
1,165
595
0
18,355
L
Fenrir
1,549
585
0
2,428
4,744
2,233
0
248
4,496
0
14,516
W
Sylvanus
600
237
180
1,158
2,733
986
128
0
2,733
8,566
0
W
459
35
0
1,504
2,727
669
0
508
2,219
0
16,256
L
Sol
1,498
344
0
2,037
3,070
536
0
0
3,070
17,438
0
L
175
0
0
1,098
1,665
274
0
0
1,665
13,116
0
W
2,615
675
0
2,411
3,031
2,659
112
0
3,031
0
17,829
L
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
1,506
264
0
1,112
2,566
442
229
0
2,566
16,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,316
Gold Earned
20,536
133
Minions Killed
162
0
Camps Cleared
0
391,250
Distance Traveled
563,701
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
3,502
584
26
4
0
97,712
1
W
Izanami
4,015
669
33
6
0
95,097
0
L
Fenrir
3,751
625
37
6
0
109,360
0
W
Sylvanus
4,376
729
19
3
0
113,367
0
W
Awilix
3,929
655
40
7
0
127,705
0
L
Sol
3,889
648
37
6
0
95,874
0
L
He Bo
3,549
592
33
6
0
88,304
2
W
Chaac
4,095
683
38
6
0
107,072
1
L
Achilles
2,625
438
0
0
0
0
0
W
Sol
4,121
687
32
5
0
120,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role