Player Matchup

Kali
Kali
Silver II
 
Kali
Silver II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze I
Aqu3n
Kukulkan
Bronze I
Level 143
God Stats
18W - 2L
1,690 SR
Queue Stats
285W - 234L
1,216 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
BadAtGaming84
Zhong Kui
Silver III
Level 108
God Stats
10W - 16L
1,704 SR
Queue Stats
831W - 819L
1,220 MMR
Solo
Xing Tian
Xing Tian
Silver IV
ChicagoCubsBlow
Xing Tian
Silver IV
Level 97
God Stats
12W - 4L
1,500 SR
Queue Stats
134W - 131L
1,199 MMR
Solo
Izanami
Izanami
Bronze I
Vajck
Izanami
Bronze I
Level 129
God Stats
7W - 3L
1,522 SR
Queue Stats
220W - 204L
1,500 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 116
1,583 SR
1,327 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 95
1,500 SR
1,268 MMR
Arachne
Arachne
Bronze I
GhostKhalifuh
Arachne
Bronze I
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
84W - 86L
1,221 MMR
Party 1
Anhur
Anhur
Bronze I
Iliketheremom
Anhur
Bronze I
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 21L
1,500 MMR
Solo
Chaac
Chaac
Silver III
JEBUZ-CH1LE-XD
Chaac
Silver III
Level 124
God Stats
9W - 14L
1,500 SR
Queue Stats
329W - 338L
1,219 MMR
Solo
Merlin
Merlin
Bronze III
LockXV
Merlin
Bronze III
Level 69
God Stats
10W - 12L
1,500 SR
Queue Stats
579W - 566L
1,224 MMR
Solo
Athena
Athena
Bronze I
SnoopDaSpider
Athena
Bronze I
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,178 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
5
1 / 0 / 1
3,602
720
600
2,611
600
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kukulkan
Aqu3n
Kukulkan
6
1 / 0 / 0
3,803
761
1,682
762
204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

Zhong Kui
BadAtGaming84
Zhong Kui
6
0 / 0 / 0
3,385
677
2,047
4,199
1,632
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Xing Tian
ChicagoCubsBlow
Xing Tian
5
0 / 0 / 1
3,379
676
546
3,163
1,139
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Vajck
Izanami
7
3 / 0 / 0
4,292
858
2,474
1,988
450
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bans
JormungandrOdinBastetYemojaHeimdallr

VS

Bans
ThorSkadiMedusaKumbhakarnaNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
5
0 / 0 / 0
3,272
654
651
2,461
592
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

4
0 / 2 / 0
3,057
611
765
3,357
647
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 0 / 0
3,549
710
1,979
3,175
2,379
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
LockXV
Merlin
1
0 / 0 / 0
2,502
500
0
0
0
4
0 / 3 / 0
2,824
565
632
4,222
1,000
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
5
Kills
0
0
Deaths
5
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
1
0
1
1.5
W
Kukulkan
Aqu3n
Kukulkan
1
0
0
1
W
Zhong Kui
BadAtGaming84
Zhong Kui
0
0
0
0
W
Xing Tian
ChicagoCubsBlow
Xing Tian
0
0
1
0.5
L
Arachne
0
0
0
0
L
0
2
0
0
L
0
0
0
0
L
Merlin
LockXV
Merlin
0
0
0
0
L
0
3
0
0
W
Izanami
Vajck
Izanami
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,349
Damage
4,027
12,723
Taken
13,215
4,025
Mitigated
4,618
5,660
Healing
4,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
600
217
0
1,517
2,611
600
40
0
2,611
0
11,114
W
Kukulkan
Aqu3n
Kukulkan
1,682
247
0
0
762
204
451
0
762
17,159
0
W
Zhong Kui
BadAtGaming84
Zhong Kui
2,047
345
0
2,903
4,199
1,632
0
0
4,199
13,134
0
W
Xing Tian
ChicagoCubsBlow
Xing Tian
546
126
0
740
3,163
1,139
404
91
3,072
5,373
0
L
Arachne
651
574
0
969
2,461
592
0
1,009
1,452
0
9,164
L
765
520
0
1,000
3,357
647
0
1,129
2,228
0
8,149
L
1,979
314
0
1,853
3,175
2,379
0
2,047
1,128
0
14,763
L
Merlin
LockXV
Merlin
0
0
0
0
0
0
0
0
0
0
0
L
632
411
0
445
4,222
1,000
0
90
4,132
6,743
0
W
Izanami
Vajck
Izanami
2,474
1,881
0
500
1,988
450
1,443
541
1,447
0
23,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,461
Gold Earned
15,204
148
Minions Killed
76
0
Camps Cleared
0
455,656
Distance Traveled
370,165
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
3,602
720
27
5
0
101,863
0
W
Kukulkan
3,803
761
42
8
0
93,296
1
W
Zhong Kui
3,385
677
18
4
0
82,598
0
W
Xing Tian
3,379
676
3
1
0
93,241
1
L
Arachne
3,272
654
26
5
0
96,391
0
L
Anhur
3,057
611
21
4
0
83,713
0
L
Chaac
3,549
710
25
5
0
94,755
1
L
Merlin
2,502
500
0
0
0
0
0
L
Athena
2,824
565
4
1
0
95,306
2
W
Izanami
4,292
858
58
12
0
84,658
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role