Player Matchup

Yemoja
Yemoja
Phsyco_Butcher
Yemoja
Level 68
God Stats
2W - 5L
1,285 SR
Queue Stats
101W - 113L
1,541 Elo+
Party 2
Apollo
Apollo
zKeeNji-_-
Apollo
Level 17
God Stats
2W - 4L
1,500 SR
Queue Stats
38W - 38L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
zeopath
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,132 Elo+
Solo
Team Averages
Level 33
1,428 SR
1,391 Elo+

VS

Team Averages
Level 40
1,492 SR
1,570 Elo+
Thor
Thor
Aldo the baked
Thor
Level 27
God Stats
17W - 17L
1,385 SR
Queue Stats
223W - 217L
1,586 Elo+
Party 1
Zeus
Zeus
Tankcola
Zeus
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
73W - 63L
1,559 Elo+
Solo
King Arthur
King Arthur
marcius1
King Arthur
Level 64
God Stats
47W - 25L
1,589 SR
Queue Stats
179W - 142L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 5
12,570
698
12,076
14,554
9,983
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apollo
zKeeNji-_-
Apollo
12
3 / 6 / 4
11,528
640
7,203
15,219
6,709
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Sun Wukong
zeopath
Sun Wukong
10
3 / 9 / 2
10,705
595
3,537
15,530
5,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 5 / 4
11,799
656
9,241
13,458
5,243
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zeus
11
3 / 4 / 5
10,848
603
13,337
7,650
2,123
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
marcius1
King Arthur
14
7 / 1 / 7
12,817
712
13,865
19,856
28,714
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
32
10
Kills
16
16
Deaths
10
11
Assists
16
Player
Kills
Deaths
Assists
KDA
W
6
5
4
1.6
L
4
1
5
6.5
W
Zeus
3
4
5
1.38
W
King Arthur
marcius1
King Arthur
7
1
7
10.5
L
Apollo
zKeeNji-_-
Apollo
3
6
4
0.83
L
Sun Wukong
zeopath
Sun Wukong
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,816
Damage
36,443
45,303
Taken
40,964
22,461
Mitigated
36,080
6,054
Healing
12,303
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,241
1,720
292
2,315
13,458
5,243
1,315
4,702
8,756
0
31,783
L
12,076
1,458
1,945
1,068
14,554
9,983
0
3,973
10,155
56,998
0
W
Zeus
13,337
1,905
477
865
7,650
2,123
208
3,525
4,125
39,127
0
W
King Arthur
marcius1
King Arthur
13,865
1,089
457
7,897
19,856
28,714
480
4,513
15,343
0
55,641
L
Apollo
zKeeNji-_-
Apollo
7,203
5,251
0
1,299
15,219
6,709
0
4,318
10,901
0
30,403
L
Sun Wukong
zeopath
Sun Wukong
3,537
2,023
0
1,742
15,530
5,769
0
5,142
10,388
0
16,827

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,803
Gold Earned
35,464
152
Minions Killed
156
0
Camps Cleared
0
758,397
Distance Traveled
913,825
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
11,799
656
36
2
0
306,719
0
L
Yemoja
12,570
698
81
5
0
325,799
0
W
Zeus
10,848
603
50
3
0
237,888
4
W
King Arthur
12,817
712
70
4
0
369,218
1
L
Apollo
11,528
640
55
3
0
261,775
0
L
Sun Wukong
10,705
595
16
1
0
170,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role