Player Matchup

Merlin
Merlin
InfraCerberus
Merlin
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 18L
1,964 Elo+
Party 1
Nike
Nike
Izranarati
Nike
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
71W - 60L
1,560 Elo+
Party 1
Bastet
Bastet
TlacuacheBomba
Bastet
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 86L
1,485 Elo+
Party 1
Team Averages
Level 130
1,500 SR
1,670 Elo+

VS

Team Averages
Level 111
1,350 SR
1,422 Elo+
Freya
Freya
PotatoGodFTW
Freya
Level 125
God Stats
3W - 4L
1,383 SR
Queue Stats
97W - 41L
1,330 Elo+
Party 2
Chaac
Chaac
RisingWolf412
Chaac
Level 61
God Stats
1W - 5L
1,383 SR
Queue Stats
4W - 5L
1,330 Elo+
Party 2
Medusa
Medusa
liquidenemy
Medusa
Level 146
God Stats
0W - 3L
1,285 SR
Queue Stats
118W - 119L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 1 / 5
12,750
750
18,763
9,133
3,630
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 1 / 8
11,799
694
9,920
14,109
12,655
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
5 / 4 / 6
11,875
699
11,498
12,303
5,742
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 4
11,207
659
11,399
15,995
4,391
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
1 / 4 / 3
9,531
561
6,244
14,495
12,894
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Medusa
12
3 / 5 / 1
10,908
642
8,133
16,809
4,296
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
15
Kills
6
6
Deaths
15
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
W
4
1
8
8
L
2
6
4
0.67
L
1
4
3
0.63
W
5
4
6
2
L
Medusa
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,181
Damage
25,776
35,545
Taken
47,299
22,027
Mitigated
21,581
5,988
Healing
10,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,763
600
0
2,856
9,133
3,630
746
3,558
5,575
76,382
0
W
9,920
2,253
0
2,110
14,109
12,655
417
3,912
10,197
0
38,704
L
11,399
3,635
0
4,016
15,995
4,391
120
3,887
12,108
46,345
0
L
6,244
1,510
147
4,205
14,495
12,894
0
7,664
6,831
0
20,505
W
11,498
2,676
0
1,022
12,303
5,742
1,567
3,969
8,334
0
41,923
L
Medusa
8,133
3,097
0
2,581
16,809
4,296
62
7,326
9,483
0
51,330

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,424
Gold Earned
31,646
226
Minions Killed
190
0
Camps Cleared
0
1,032,136
Distance Traveled
953,248
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,750
750
127
7
0
301,836
1
W
Nike
11,799
694
42
2
0
352,540
4
L
Freya
11,207
659
82
5
0
307,410
9
L
Chaac
9,531
561
23
1
0
321,189
5
W
Bastet
11,875
699
57
3
0
377,760
7
L
Medusa
10,908
642
85
5
0
324,649
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role