Player Matchup

Baron Samedi
Baron Samedi
MajesticSneb
Baron Samedi
Level 27
God Stats
2W - 2L
1,656 SR
Queue Stats
8W - 6L
1,700 Elo+
Party 2
Bacchus
Bacchus
TotalXCOONEY
Bacchus
Level 37
God Stats
11W - 5L
1,500 SR
Queue Stats
130W - 107L
1,769 Elo+
Party 2
Pele
Pele
TwistedGecko22
Pele
Level 28
God Stats
7W - 5L
1,500 SR
Queue Stats
84W - 85L
1,700 Elo+
Party 2
Team Averages
Level 31
1,552 SR
1,723 Elo+

VS

Team Averages
Level 50
1,479 SR
1,641 Elo+
Fenrir
Fenrir
Tacoceratops
Fenrir
Level 63
God Stats
22W - 32L
1,438 SR
Queue Stats
47W - 61L
1,424 Elo+
Solo
Zeus
Zeus
Tomahawk Corraa
Zeus
Level 71
God Stats
9W - 7L
1,500 SR
Queue Stats
34W - 33L
1,784 Elo+
Party 1
Hou Yi
Hou Yi
cbone090
Hou Yi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,715 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
MajesticSneb
Baron Samedi
17
6 / 6 / 3
17,936
618
13,357
19,541
17,377
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
TotalXCOONEY
Bacchus
16
1 / 3 / 12
17,778
613
9,002
27,470
45,260
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
9 / 12 / 5
19,002
655
23,206
30,152
17,813
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
13 / 6 / 4
18,841
650
18,997
32,895
13,099
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
5 / 3 / 8
18,831
649
33,759
16,169
5,412
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
cbone090
Hou Yi
17
3 / 7 / 7
17,663
609
9,681
13,821
4,359
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
40
16
Kills
21
21
Deaths
16
20
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
MajesticSneb
Baron Samedi
6
6
3
1.25
W
Fenrir
13
6
4
2.5
W
5
3
8
3
L
Bacchus
TotalXCOONEY
Bacchus
1
3
12
2.33
L
9
12
5
0.96
W
Hou Yi
cbone090
Hou Yi
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,565
Damage
62,437
77,163
Taken
62,885
80,450
Mitigated
22,870
22,732
Healing
25,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
MajesticSneb
Baron Samedi
13,357
1,269
5,012
4,523
19,541
17,377
476
10,312
9,229
88,187
0
W
Fenrir
18,997
5,366
441
17,588
32,895
13,099
1,799
12,397
20,498
0
99,648
W
33,759
979
0
5,399
16,169
5,412
804
6,107
10,062
117,830
0
L
Bacchus
TotalXCOONEY
Bacchus
9,002
526
1,209
2,861
27,470
45,260
308
14,551
12,919
20,334
0
L
23,206
6,572
0
9,127
30,152
17,813
1,903
8,914
21,238
0
90,300
W
Hou Yi
cbone090
Hou Yi
9,681
2,276
0
2,229
13,821
4,359
994
4,024
9,797
0
53,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,716
Gold Earned
55,335
267
Minions Killed
300
0
Camps Cleared
0
1,499,158
Distance Traveled
1,439,159
15
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
17,936
618
126
4
0
464,942
8
W
Fenrir
18,841
650
74
3
0
516,881
1
W
Zeus
18,831
649
161
6
0
456,162
8
L
Bacchus
17,778
613
24
1
0
553,018
5
L
Pele
19,002
655
117
4
0
481,198
2
W
Hou Yi
17,663
609
65
2
0
466,116
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role