Player Matchup

Fenrir
Fenrir
Potato_of_death1
Fenrir
Level 25
God Stats
17W - 10L
1,500 SR
Queue Stats
90W - 82L
1,500 Elo+
Party 2
Yemoja
Yemoja
WhatsYaNuttz
Yemoja
Level 18
God Stats
5W - 3L
1,500 SR
Queue Stats
48W - 33L
1,500 Elo+
Party 2
Zeus
Zeus
rogueatwar1
Zeus
Level 86
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 59L
1,437 Elo+
Party 2
Team Averages
Level 43
1,500 SR
1,479 Elo+

VS

Team Averages
Level 49
1,606 SR
1,459 Elo+
Heimdallr
Heimdallr
Butter11111
Heimdallr
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 35L
1,678 Elo+
Solo
Chaac
Chaac
Kross119
Chaac
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 70L
1,299 Elo+
Party 1
Zhong Kui
Zhong Kui
jelly26416
Zhong Kui
Level 36
God Stats
1W - 1L
1,819 SR
Queue Stats
34W - 43L
1,401 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 6
8,834
803
3,972
10,477
3,673
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
11
4 / 0 / 17
9,011
819
5,097
2,553
1,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
17 / 0 / 7
10,590
963
20,040
8,306
2,644
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Butter11111
Heimdallr
8
0 / 5 / 0
6,636
603
4,931
9,726
3,791
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chaac
Kross119
Chaac
6
0 / 9 / 0
6,401
582
3,799
12,972
5,682
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
jelly26416
Zhong Kui
7
0 / 11 / 0
6,411
583
4,138
12,113
4,366
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
0
25
Kills
0
0
Deaths
25
30
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Butter11111
Heimdallr
0
5
0
0
L
Chaac
Kross119
Chaac
0
9
0
0
W
4
0
6
7
W
Yemoja
4
0
17
12.5
L
Zhong Kui
jelly26416
Zhong Kui
0
11
0
0
W
17
0
7
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,109
Damage
12,868
21,336
Taken
34,811
7,373
Mitigated
13,839
13,189
Healing
3,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Butter11111
Heimdallr
4,931
1,867
270
747
9,726
3,791
0
6,297
3,429
0
17,114
L
Chaac
Kross119
Chaac
3,799
813
0
2,480
12,972
5,682
0
9,667
3,305
0
10,417
W
3,972
2,666
306
5,478
10,477
3,673
616
1,687
8,790
0
34,604
W
Yemoja
5,097
644
2,073
1,066
2,553
1,056
966
737
1,816
17,519
0
L
Zhong Kui
jelly26416
Zhong Kui
4,138
594
0
111
12,113
4,366
0
9,225
2,888
19,629
0
W
20,040
3,655
0
4,266
8,306
2,644
1,177
1,860
6,446
49,536
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,435
Gold Earned
19,448
151
Minions Killed
75
0
Camps Cleared
0
632,422
Distance Traveled
514,237
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,636
603
28
3
0
206,594
3
L
Chaac
6,401
582
22
2
0
166,812
0
W
Fenrir
8,834
803
49
4
0
237,447
2
W
Yemoja
9,011
819
20
2
0
203,503
1
L
Zhong Kui
6,411
583
25
2
0
140,831
0
W
Zeus
10,590
963
82
7
0
191,472
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role