Player Matchup

Vamana
Vamana
CptBananarama
Vamana
Level 140
God Stats
2W - 0L
1,500 SR
Queue Stats
53W - 54L
1,176 Elo+
Solo
Kuzenbo
Kuzenbo
HellFramco
Kuzenbo
Level 145
God Stats
3W - 2L
1,500 SR
Queue Stats
54W - 68L
1,354 Elo+
Solo
Chaac
Chaac
Macemalto2
Chaac
Level 88
God Stats
3W - 7L
1,500 SR
Queue Stats
81W - 71L
1,500 Elo+
Solo
Team Averages
Level 124
1,500 SR
1,343 Elo+

VS

Team Averages
Level 108
1,572 SR
1,573 Elo+
Anhur
Anhur
Eumlyeog Ai
Anhur
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hera
Hera
born6below
Hera
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
gac06
Sun Wukong
Level 108
God Stats
2W - 6L
1,715 SR
Queue Stats
23W - 27L
1,720 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 4
10,870
679
8,819
15,725
11,254
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kuzenbo
HellFramco
Kuzenbo
12
5 / 3 / 2
10,555
660
8,558
11,785
14,474
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chaac
13
6 / 3 / 6
11,172
698
12,726
17,230
15,599
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 7 / 5
9,641
603
7,326
11,760
3,627
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

12
3 / 6 / 3
10,217
639
9,523
11,143
3,827
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
gac06
Sun Wukong
11
5 / 3 / 2
11,025
689
11,007
16,719
15,557
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
16
Kills
9
9
Deaths
16
12
Assists
10
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
L
1
7
5
0.5
W
Kuzenbo
HellFramco
Kuzenbo
5
3
2
2
W
Chaac
6
3
6
3
L
3
6
3
0.75
L
Sun Wukong
gac06
Sun Wukong
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,103
Damage
27,856
44,740
Taken
39,622
41,327
Mitigated
23,011
11,888
Healing
4,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,819
4,165
0
4,034
15,725
11,254
270
3,549
12,176
0
47,059
L
7,326
4,308
0
820
11,760
3,627
0
1,644
10,116
0
19,769
W
Kuzenbo
HellFramco
Kuzenbo
8,558
2,107
0
0
11,785
14,474
325
4,628
7,157
30,267
422
W
Chaac
12,726
1,405
0
7,854
17,230
15,599
540
4,787
12,443
3,636
41,416
L
9,523
4,059
0
1,916
11,143
3,827
0
2,969
8,174
39,152
0
L
Sun Wukong
gac06
Sun Wukong
11,007
1,657
0
1,503
16,719
15,557
0
4,582
12,137
8,769
27,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,597
Gold Earned
30,883
197
Minions Killed
142
0
Camps Cleared
0
893,464
Distance Traveled
789,197
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
10,870
679
76
5
0
303,012
2
L
Anhur
9,641
603
31
2
0
251,021
3
W
Kuzenbo
10,555
660
43
3
0
282,446
3
W
Chaac
11,172
698
78
5
0
308,006
5
L
Hera
10,217
639
67
4
0
211,617
4
L
Sun Wukong
11,025
689
44
3
0
326,559
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role