Player Matchup

Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
King Arthur
King Arthur
Diamond IV
Jarcorrr
King Arthur
Diamond IV
Level 160
God Stats
48W - 24L
1,285 SR
Queue Stats
339W - 258L
2,603 MMR
Party 2
Hun Batz
Hun Batz
Platinum III
Panitom16
Hun Batz
Platinum III
Level 109
God Stats
21W - 5L
1,500 SR
Queue Stats
411W - 285L
1,500 MMR
Party 2
Khepri
Khepri
Platinum I
SaulAllan
Khepri
Platinum I
Level 160
God Stats
1W - 1L
1,522 SR
Queue Stats
111W - 95L
2,234 MMR
Party 1
Olorun
Olorun
Diamond IV
TwitchAzureblaze
Olorun
Diamond IV
Level 159
God Stats
1W - 3L
1,500 SR
Queue Stats
153W - 170L
2,362 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 150
1,461 SR
2,040 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,682 SR
2,214 MMR
Izanami
Izanami
Diamond III
 
Izanami
Diamond III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond IV
BlackScar
Geb
Diamond IV
Level 160
God Stats
15W - 11L
2,066 SR
Queue Stats
135W - 125L
2,473 MMR
Solo
Jormungandr
Jormungandr
Diamond III
Daicarrus
Jormungandr
Diamond III
Level 160
God Stats
4W - 5L
1,846 SR
Queue Stats
169W - 172L
2,624 MMR
Solo
Raijin
Raijin
Platinum V
MmajintonN
Raijin
Platinum V
Level 158
God Stats
4W - 1L
1,500 SR
Queue Stats
107W - 93L
2,179 MMR
Solo
Set
Set
Platinum I
UltiG
Set
Platinum I
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 45L
2,293 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
20
3 / 1 / 5
13,206
574
8,620
8,027
3,914
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

King Arthur
Jarcorrr
King Arthur
20
4 / 0 / 10
14,949
650
21,410
13,880
20,445
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hun Batz
Panitom16
Hun Batz
20
7 / 0 / 6
14,779
643
14,553
13,121
5,683
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Khepri
SaulAllan
Khepri
16
0 / 2 / 8
11,493
500
5,913
14,072
13,184
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
2 / 2 / 2
12,535
545
7,003
15,960
7,294
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Bans
YemojaSusanoPersephoneThorHeimdallr

VS

Bans
OdinEsetCamazotzKukulkanPele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
2 / 2 / 1
12,234
532
17,797
13,977
5,413
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
1 / 4 / 3
10,546
459
5,635
16,240
16,647
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jormungandr
Daicarrus
Jormungandr
19
0 / 2 / 0
11,658
507
10,046
13,823
22,479
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Raijin
MmajintonN
Raijin
17
0 / 3 / 2
10,707
466
5,977
11,010
3,924
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Set
UltiG
Set
16
2 / 5 / 0
10,955
476
6,252
15,222
10,284
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
11
16
Kills
5
5
Deaths
16
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
3
1
5
5.5
L
Izanami
 
Izanami
2
2
1
1.25
L
1
4
3
0.63
L
Jormungandr
Daicarrus
Jormungandr
0
2
0
0
W
King Arthur
Jarcorrr
King Arthur
4
0
10
9
L
Raijin
MmajintonN
Raijin
0
3
2
0.33
W
Hun Batz
Panitom16
Hun Batz
7
0
6
10
W
Khepri
SaulAllan
Khepri
0
2
8
2
W
2
2
2
1.5
L
Set
UltiG
Set
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,499
Damage
45,707
65,060
Taken
70,272
50,520
Mitigated
58,747
28,956
Healing
13,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
8,620
480
0
1,043
8,027
3,914
1,923
2,930
5,097
115,558
0
L
Izanami
 
Izanami
17,797
12,095
0
3,473
13,977
5,413
3,092
7,226
6,751
0
119,528
L
5,635
519
0
854
16,240
16,647
0
4,275
11,965
27,525
0
L
Jormungandr
Daicarrus
Jormungandr
10,046
2,682
0
4,137
13,823
22,479
0
1,789
12,034
96,980
0
W
King Arthur
Jarcorrr
King Arthur
21,410
4,187
0
8,391
13,880
20,445
0
5,959
7,921
0
122,401
L
Raijin
MmajintonN
Raijin
5,977
428
0
500
11,010
3,924
0
5,037
5,793
83,450
0
W
Hun Batz
Panitom16
Hun Batz
14,553
4,685
0
4,842
13,121
5,683
1,347
4,943
8,178
0
125,517
W
Khepri
SaulAllan
Khepri
5,913
198
0
2,279
14,072
13,184
224
6,474
7,598
22,057
0
W
7,003
3,437
2,247
10,154
15,960
7,294
6,782
2,349
13,611
93,255
0
L
Set
UltiG
Set
6,252
2,234
0
4,452
15,222
10,284
0
3,209
11,803
0
83,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,962
Gold Earned
56,100
783
Minions Killed
775
0
Camps Cleared
0
2,375,806
Distance Traveled
2,147,684
38
Wards Purchased
43
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
13,206
574
214
9
0
446,301
7
L
Izanami
12,234
532
218
9
0
433,475
10
L
Geb
10,546
459
24
1
0
429,719
12
L
Jormungandr
11,658
507
191
8
0
424,042
12
W
King Arthur
14,949
650
205
9
0
495,550
8
L
Raijin
10,707
466
194
8
0
404,835
7
W
Hun Batz
14,779
643
178
8
0
564,089
2
W
Khepri
11,493
500
25
1
0
491,270
11
W
Olorun
12,535
545
161
7
0
378,596
10
L
Set
10,955
476
148
6
0
455,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role