Player Matchup

Sol
Sol
Gold III
PIuraIly
Sol
Gold III
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,500 SR
1,500 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 89
1,278 SR
1,500 MMR
Terra
Terra
Gold III
ChewyManRox
Terra
Gold III
Level 89
God Stats
0W - 1L
1,278 SR
Queue Stats
8W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 0
10,209
851
10,111
14,248
4,777
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
HeimdallrAnubisAh Muzen CabHe BoHera

VS

Bans
ChronosBastetSkadiFreyaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
8,420
702
7,552
13,832
15,200
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,111
Damage
7,552
14,248
Taken
13,832
4,777
Mitigated
15,200
10,773
Healing
4,777
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,552
2,012
0
4,777
13,832
15,200
0
10,127
3,705
47,117
0
W
10,111
4,587
0
10,773
14,248
4,777
2,864
7,616
6,632
75,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

10,209
Gold Earned
8,420
134
Minions Killed
78
0
Camps Cleared
0
199,450
Distance Traveled
259,776
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
8,420
702
78
7
0
259,776
5
W
Sol
10,209
851
134
11
0
199,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role