Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 42L
1,718 Elo+
Solo
Raijin
Raijin
OuhPieceOfCandy_
Raijin
Level 81
God Stats
2W - 5L
1,156 SR
Queue Stats
110W - 120L
1,481 Elo+
Solo
Medusa
Medusa
Reapentx
Medusa
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 104L
1,285 Elo+
Solo
Team Averages
Level 65
1,385 SR
1,495 Elo+

VS

Team Averages
Level 39
1,356 SR
1,366 Elo+
Zhong Kui
Zhong Kui
EL DARK 3564
Zhong Kui
Level 56
God Stats
2W - 3L
1,285 SR
Queue Stats
148W - 295L
1,182 Elo+
Solo
Loki
Loki
Mr-Jurawan
Loki
Level 32
God Stats
29W - 37L
1,285 SR
Queue Stats
227W - 242L
1,676 Elo+
Solo
Cerberus
Cerberus
Shawn 101 Scott
Cerberus
Level 28
God Stats
17W - 29L
1,500 SR
Queue Stats
306W - 324L
1,241 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
6 / 5 / 14
14,249
712
10,257
13,234
14,412
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
11 / 2 / 8
15,449
772
21,694
11,479
3,921
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Reapentx
Medusa
13
5 / 4 / 8
13,004
650
16,128
15,057
7,717
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
EL DARK 3564
Zhong Kui
13
3 / 8 / 4
12,059
603
10,587
19,972
13,749
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
6 / 7 / 1
12,908
645
10,017
15,097
4,722
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
11
2 / 7 / 5
11,688
584
8,566
24,751
19,003
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
21
22
Kills
11
11
Deaths
22
30
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
6
5
14
2.6
L
Zhong Kui
EL DARK 3564
Zhong Kui
3
8
4
0.63
L
6
7
1
0.93
W
11
2
8
7.5
W
Medusa
Reapentx
Medusa
5
4
8
2.25
L
Cerberus
2
7
5
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,079
Damage
29,170
39,770
Taken
59,820
26,050
Mitigated
37,474
7,401
Healing
11,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
10,257
942
0
0
13,234
14,412
54
6,228
7,006
33,174
0
L
Zhong Kui
EL DARK 3564
Zhong Kui
10,587
1,501
0
4,405
19,972
13,749
799
10,358
9,614
48,598
0
L
10,017
3,369
0
2,699
15,097
4,722
415
10,579
4,518
0
42,569
W
21,694
3,162
171
2,309
11,479
3,921
444
5,385
6,094
90,279
0
W
Medusa
Reapentx
Medusa
16,128
10,468
0
4,921
15,057
7,717
1,422
7,635
7,422
0
44,993
L
Cerberus
8,566
419
476
3,577
24,751
19,003
0
11,341
13,410
39,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,702
Gold Earned
36,655
221
Minions Killed
221
0
Camps Cleared
0
1,035,880
Distance Traveled
941,281
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
14,249
712
41
2
0
363,635
6
L
Zhong Kui
12,059
603
78
4
0
295,653
5
L
Loki
12,908
645
72
4
0
337,857
0
W
Raijin
15,449
772
126
6
0
339,551
1
W
Medusa
13,004
650
54
3
0
332,694
2
L
Cerberus
11,688
584
71
4
0
307,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role