Player Matchup

Jormungandr
Jormungandr
CaptShen
Jormungandr
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,222 Elo+
Party 2
Anubis
Anubis
DayDreamer123
Anubis
Level 87
God Stats
10W - 11L
1,500 SR
Queue Stats
60W - 71L
1,500 Elo+
Solo
Neith
Neith
UrDarkestMemory
Neith
Level 108
God Stats
4W - 4L
1,500 SR
Queue Stats
229W - 232L
1,222 Elo+
Party 2
Team Averages
Level 72
1,500 SR
1,315 Elo+

VS

Team Averages
Level 40
1,644 SR
1,547 Elo+
Fenrir
Fenrir
Anvillash
Fenrir
Level 28
God Stats
4W - 3L
1,500 SR
Queue Stats
31W - 34L
1,500 Elo+
Party 1
Medusa
Medusa
CPTBlazeFiber
Medusa
Level 27
God Stats
9W - 4L
1,933 SR
Queue Stats
68W - 69L
1,642 Elo+
Solo
Baron Samedi
Baron Samedi
MonMonMer
Baron Samedi
Level 64
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 19L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CaptShen
Jormungandr
12
1 / 5 / 6
11,319
666
6,735
16,754
14,373
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
3 / 8 / 2
11,016
648
9,974
13,447
4,694
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 7 / 3
10,416
613
9,943
14,093
4,606
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anvillash
Fenrir
13
5 / 2 / 7
11,871
698
5,646
14,270
4,298
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

15
10 / 2 / 4
13,358
786
20,085
12,629
4,232
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
MonMonMer
Baron Samedi
14
5 / 3 / 12
12,348
726
14,622
14,797
6,640
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
43
7
Kills
20
20
Deaths
7
11
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Anvillash
Fenrir
5
2
7
4.25
W
10
2
4
6
L
Jormungandr
CaptShen
Jormungandr
1
5
6
0.8
L
3
8
2
0.5
W
Baron Samedi
MonMonMer
Baron Samedi
5
3
12
3.67
L
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,652
Damage
40,353
44,294
Taken
41,696
23,673
Mitigated
15,170
5,050
Healing
16,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Anvillash
Fenrir
5,646
1,305
231
6,176
14,270
4,298
929
6,794
7,476
0
36,120
W
20,085
6,838
0
1,572
12,629
4,232
1,617
5,185
7,444
0
75,983
L
Jormungandr
CaptShen
Jormungandr
6,735
1,099
0
775
16,754
14,373
189
5,114
11,640
24,802
0
L
9,974
942
0
2,601
13,447
4,694
402
3,635
9,812
43,203
0
W
Baron Samedi
MonMonMer
Baron Samedi
14,622
1,221
1,967
6,296
14,797
6,640
358
5,450
9,347
52,309
0
L
9,943
1,972
0
1,674
14,093
4,606
793
5,913
8,180
0
28,400

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,751
Gold Earned
37,577
145
Minions Killed
233
0
Camps Cleared
0
799,869
Distance Traveled
982,101
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,871
698
56
3
0
353,906
3
W
Medusa
13,358
786
90
5
0
325,912
5
L
Jormungandr
11,319
666
25
1
0
282,060
1
L
Anubis
11,016
648
79
5
0
256,548
3
W
Baron Samedi
12,348
726
87
5
0
302,283
1
L
Neith
10,416
613
41
2
0
261,261
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role