Player Matchup

Scylla
Scylla
The1CicolasNage
Scylla
Level 115
God Stats
7W - 6L
1,500 SR
Queue Stats
19W - 26L
1,500 Elo+
Solo
Chiron
Chiron
kodama
Chiron
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 15L
1,500 Elo+
Solo
Horus
Horus
spazmo95
Horus
Level 124
God Stats
1W - 3L
1,500 SR
Queue Stats
44W - 50L
1,629 Elo+
Solo
Team Averages
Level 115
1,500 SR
1,543 Elo+

VS

Team Averages
Level 50
1,564 SR
1,587 Elo+
Sol
Sol
ADeadWitch
Sol
Level 42
God Stats
18W - 28L
1,500 SR
Queue Stats
121W - 122L
1,500 Elo+
Solo
Neith
Neith
FFabo
Neith
Level 56
God Stats
3W - 2L
1,500 SR
Queue Stats
21W - 21L
1,631 Elo+
Party 1
Kuzenbo
Kuzenbo
II BLAZIK3N II
Kuzenbo
Level 53
God Stats
5W - 2L
1,692 SR
Queue Stats
9W - 8L
1,631 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 4 / 4
15,821
633
16,008
18,515
8,418
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chiron
kodama
Chiron
17
6 / 2 / 7
16,187
647
18,478
22,281
11,363
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
spazmo95
Horus
13
0 / 1 / 10
13,694
548
4,733
26,080
33,369
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 6 / 2
14,713
589
23,567
16,825
4,324
Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Neith
FFabo
Neith
12
1 / 6 / 5
13,511
540
16,272
13,630
3,947
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
3 / 3 / 2
13,845
554
12,520
18,514
22,723
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
15
Kills
7
7
Deaths
15
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
L
Neith
FFabo
Neith
1
6
5
0.58
L
3
3
2
1.33
W
9
4
4
2.75
W
Chiron
kodama
Chiron
6
2
7
4.75
W
Horus
spazmo95
Horus
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,219
Damage
52,359
66,876
Taken
48,969
53,150
Mitigated
30,994
28,821
Healing
12,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
23,567
7,093
0
5,727
16,825
4,324
1,312
5,391
11,434
80,827
0
L
Neith
FFabo
Neith
16,272
5,738
999
2,778
13,630
3,947
1,056
5,739
7,891
0
50,966
L
12,520
3,065
0
2,708
18,514
22,723
346
5,509
13,005
39,215
0
W
16,008
38
413
1,277
18,515
8,418
1,188
11,675
6,840
82,308
0
W
Chiron
kodama
Chiron
18,478
8,585
1,871
5,500
22,281
11,363
2,203
12,172
10,091
0
115,381
W
Horus
spazmo95
Horus
4,733
3,236
8,505
11,255
26,080
33,369
670
12,658
13,422
0
44,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,702
Gold Earned
42,069
314
Minions Killed
206
0
Camps Cleared
0
1,373,666
Distance Traveled
1,288,105
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
14,713
589
104
4
0
406,346
0
L
Neith
13,511
540
60
2
0
400,668
4
L
Kuzenbo
13,845
554
42
2
0
481,091
5
W
Scylla
15,821
633
97
4
0
457,688
5
W
Chiron
16,187
647
173
7
0
447,093
9
W
Horus
13,694
548
44
2
0
468,885
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role