Player Matchup

Kuzenbo
Kuzenbo
AgentGoofyGecko
Kuzenbo
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
459W - 436L
1,238 Elo+
Party 2
Thor
Thor
KINGCRAW626
Thor
Level 6
God Stats
0W - 6L
1,251 SR
Queue Stats
111W - 151L
1,238 Elo+
Party 2
Neith
Neith
punk_tetchan91
Neith
Level 109
God Stats
5W - 8L
1,500 SR
Queue Stats
42W - 44L
1,500 Elo+
Solo
Team Averages
Level 44
1,417 SR
1,325 Elo+

VS

Team Averages
Level 66
1,501 SR
1,362 Elo+
Cupid
Cupid
BTT x
Cupid
Level 59
God Stats
6W - 4L
1,500 SR
Queue Stats
32W - 29L
1,320 Elo+
Party 1
Mercury
Mercury
Hoskha
Mercury
Level 65
God Stats
58W - 55L
1,308 SR
Queue Stats
173W - 142L
1,320 Elo+
Party 1
Persephone
Persephone
SwiftDeathPunch
Persephone
Level 75
God Stats
6W - 6L
1,695 SR
Queue Stats
69W - 89L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 2
6,593
599
1,888
10,036
5,164
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 10 / 4
6,866
624
2,296
12,761
4,844
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
5 / 6 / 0
7,915
720
7,796
8,491
3,060
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
BTT x
Cupid
11
9 / 1 / 10
9,067
824
10,973
6,972
2,428
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mercury
Hoskha
Mercury
12
8 / 1 / 7
9,252
841
7,612
7,295
2,626
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
SwiftDeathPunch
Persephone
10
3 / 4 / 10
7,771
706
6,200
5,619
2,183
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
47
5
Kills
20
20
Deaths
6
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
0
4
2
0.25
W
Cupid
BTT x
Cupid
9
1
10
14
W
Mercury
Hoskha
Mercury
8
1
7
11.5
L
0
10
4
0.2
W
Persephone
SwiftDeathPunch
Persephone
3
4
10
2
L
5
6
0
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,980
Damage
24,785
31,288
Taken
19,886
13,068
Mitigated
7,237
2,027
Healing
4,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,888
851
0
351
10,036
5,164
0
2,300
7,736
15,413
0
W
Cupid
BTT x
Cupid
10,973
6,891
863
2,716
6,972
2,428
1,057
713
6,259
0
24,483
W
Mercury
Hoskha
Mercury
7,612
4,515
0
0
7,295
2,626
1,572
216
7,079
0
26,645
L
2,296
1,532
0
79
12,761
4,844
0
1,340
11,421
0
10,808
W
Persephone
SwiftDeathPunch
Persephone
6,200
873
171
1,230
5,619
2,183
0
1,019
4,600
18,821
0
L
7,796
2,219
312
1,285
8,491
3,060
0
2,560
5,931
0
24,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,374
Gold Earned
26,090
92
Minions Killed
119
0
Camps Cleared
0
453,050
Distance Traveled
587,285
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
6,593
599
28
3
0
162,419
0
W
Cupid
9,067
824
36
3
0
182,249
0
W
Mercury
9,252
841
58
5
0
245,423
1
L
Thor
6,866
624
16
1
0
137,471
0
W
Persephone
7,771
706
25
2
0
159,613
1
L
Neith
7,915
720
48
4
0
153,160
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role