Player Matchup

Merlin
Merlin
MannoBoss18
Merlin
Level 105
God Stats
3W - 1L
1,500 SR
Queue Stats
33W - 17L
1,285 Elo+
Party 1
Odin
Odin
Pep_TheWaveChild
Odin
Level 129
God Stats
3W - 3L
1,500 SR
Queue Stats
106W - 77L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Sumdz
Heimdallr
Level 149
God Stats
3W - 4L
1,500 SR
Queue Stats
148W - 89L
1,500 Elo+
Party 1
Team Averages
Level 128
1,500 SR
1,428 Elo+

VS

Team Averages
Level 72
1,500 SR
1,545 Elo+
Ymir
Ymir
HDHernandez1994
Ymir
Level 59
God Stats
5W - 5L
1,500 SR
Queue Stats
96W - 127L
1,368 Elo+
Solo
Sol
Sol
Sir_Jasperion
Sol
Level 130
God Stats
2W - 3L
1,500 SR
Queue Stats
248W - 224L
1,633 Elo+
Party 2
Nemesis
Nemesis
Uch1h4-P4tr1ck
Nemesis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,633 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
6 / 2 / 10
10,675
763
11,923
8,925
3,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
8 / 0 / 9
10,611
758
7,244
9,296
7,378
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
Sumdz
Heimdallr
13
7 / 1 / 13
10,939
781
16,270
11,816
4,706
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
8,853
632
4,167
16,023
11,511
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
1 / 6 / 2
8,922
637
11,280
14,056
3,537
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 10 / 1
8,325
595
3,639
13,155
3,415
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
8
21
Kills
3
3
Deaths
21
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Merlin
6
2
10
5.5
W
8
0
9
12.5
L
1
6
2
0.33
W
Heimdallr
Sumdz
Heimdallr
7
1
13
13.5
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,437
Damage
19,086
30,037
Taken
43,234
15,331
Mitigated
18,463
10,851
Healing
10,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,167
650
0
3,110
16,023
11,511
0
4,048
11,975
15,768
0
W
Merlin
11,923
1,027
0
3,817
8,925
3,247
461
5,618
3,307
45,435
0
W
7,244
1,641
0
4,460
9,296
7,378
698
2,577
6,719
0
23,015
L
11,280
3,805
0
5,453
14,056
3,537
20
3,777
10,278
42,813
0
W
Heimdallr
Sumdz
Heimdallr
16,270
6,092
0
2,574
11,816
4,706
1,238
7,437
4,379
0
50,340
L
3,639
1,770
0
1,598
13,155
3,415
0
4,141
9,014
104
14,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,225
Gold Earned
26,100
159
Minions Killed
109
0
Camps Cleared
0
778,935
Distance Traveled
834,673
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,853
632
21
2
0
338,425
4
W
Merlin
10,675
763
75
5
0
243,247
5
W
Odin
10,611
758
18
1
0
274,983
4
L
Sol
8,922
637
55
4
0
259,419
1
W
Heimdallr
10,939
781
66
5
0
260,705
1
L
Nemesis
8,325
595
33
2
0
236,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role