Player Matchup

Jormungandr
Jormungandr
Ciccle
Jormungandr
Level 122
God Stats
6W - 4L
1,693 SR
Queue Stats
73W - 32L
1,836 Elo+
Party 1
Baron Samedi
Baron Samedi
Foxy Paradox
Baron Samedi
Level 126
God Stats
1W - 3L
1,678 SR
Queue Stats
132W - 114L
1,712 Elo+
Party 1
Bastet
Bastet
TheBagelReturns
Bastet
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 49L
1,771 Elo+
Party 1
Team Averages
Level 124
1,623 SR
1,773 Elo+

VS

Team Averages
Level 134
1,766 SR
1,848 Elo+
Odin
Odin
Doqtur
Odin
Level 157
God Stats
5W - 1L
1,785 SR
Queue Stats
679W - 394L
1,909 Elo+
Party 2
Cerberus
Cerberus
Majjiq
Cerberus
Level 159
God Stats
11W - 4L
1,726 SR
Queue Stats
808W - 460L
1,844 Elo+
Party 2
Chang'e
Chang'e
Over Hype HD
Chang'e
Level 86
God Stats
2W - 0L
1,786 SR
Queue Stats
17W - 11L
1,792 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ciccle
Jormungandr
15
6 / 6 / 6
15,206
634
23,438
23,018
31,567
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
Foxy Paradox
Baron Samedi
13
1 / 9 / 8
12,759
532
17,638
22,389
7,032
Magic Focus

Magic Focus

+20
Magical Power

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
6 / 5 / 6
14,759
615
18,093
19,831
9,327
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Doqtur
Odin
16
8 / 4 / 11
16,168
674
20,744
25,363
29,968
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
Majjiq
Cerberus
15
7 / 4 / 9
15,411
642
17,715
28,909
34,993
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
Over Hype HD
Chang'e
15
5 / 5 / 9
15,086
629
14,230
19,810
7,720
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
49
13
Kills
20
20
Deaths
13
20
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Ciccle
Jormungandr
6
6
6
1.5
W
Odin
Doqtur
Odin
8
4
11
3.38
L
Baron Samedi
Foxy Paradox
Baron Samedi
1
9
8
0.56
W
Cerberus
Majjiq
Cerberus
7
4
9
2.88
W
Chang'e
Over Hype HD
Chang'e
5
5
9
1.9
L
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,169
Damage
52,689
65,238
Taken
74,082
47,926
Mitigated
72,681
11,625
Healing
33,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Ciccle
Jormungandr
23,438
7,124
0
3,478
23,018
31,567
66
9,987
13,031
63,497
0
W
Odin
Doqtur
Odin
20,744
3,487
1,858
6,244
25,363
29,968
698
12,511
12,852
0
45,144
L
Baron Samedi
Foxy Paradox
Baron Samedi
17,638
1,132
2,356
5,244
22,389
7,032
40
12,948
9,441
68,774
0
W
Cerberus
Majjiq
Cerberus
17,715
633
0
7,427
28,909
34,993
754
16,276
12,633
54,466
0
W
Chang'e
Over Hype HD
Chang'e
14,230
1,300
9,261
9,008
19,810
7,720
698
12,383
7,427
67,713
0
L
18,093
6,106
0
547
19,831
9,327
0
9,066
10,765
63
71,163

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,724
Gold Earned
46,665
240
Minions Killed
234
0
Camps Cleared
0
1,177,345
Distance Traveled
1,219,683
5
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
15,206
634
82
3
0
348,211
1
W
Odin
16,168
674
49
2
0
425,230
7
L
Baron Samedi
12,759
532
67
3
0
366,901
1
W
Cerberus
15,411
642
89
4
0
403,498
8
W
Chang'e
15,086
629
96
4
0
390,955
2
L
Bastet
14,759
615
91
4
0
462,233
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role