Player Matchup

Da Ji
Da Ji
ChromeRegios
Da Ji
Level 100
God Stats
1W - 1L
1,315 SR
Queue Stats
361W - 357L
1,552 Elo+
Party 1
Bacchus
Bacchus
HUNGSOLO_90
Bacchus
Level 49
God Stats
30W - 26L
1,540 SR
Queue Stats
121W - 116L
1,537 Elo+
Party 1
Zeus
Zeus
Saint Saucey
Zeus
Level 103
God Stats
7W - 7L
1,490 SR
Queue Stats
201W - 180L
1,547 Elo+
Solo
Team Averages
Level 84
1,448 SR
1,546 Elo+

VS

Team Averages
Level 124
1,587 SR
1,585 Elo+
Agni
Agni
SirGentleman115
Agni
Level 124
God Stats
2W - 2L
1,627 SR
Queue Stats
69W - 65L
1,565 Elo+
Party 2
Medusa
Medusa
SoulStealer1
Medusa
Level 126
God Stats
70W - 43L
1,595 SR
Queue Stats
113W - 101L
1,604 Elo+
Solo
Geb
Geb
xPlushed Sealx
Geb
Level 123
God Stats
26W - 28L
1,538 SR
Queue Stats
365W - 392L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 2 / 4
10,072
719
8,089
8,816
3,662
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
HUNGSOLO_90
Bacchus
10
3 / 2 / 4
8,991
642
2,150
4,862
3,351
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
2 / 0 / 6
10,070
719
10,141
4,731
1,459
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 5 / 2
9,239
660
3,939
7,003
2,142
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
10
1 / 5 / 3
8,724
623
3,484
8,161
2,681
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
1 / 2 / 3
9,125
652
4,036
9,488
7,894
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
12
Kills
4
4
Deaths
12
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
7
2
4
4.5
W
Bacchus
HUNGSOLO_90
Bacchus
3
2
4
2.5
W
2
0
6
5
L
2
5
2
0.6
L
Medusa
1
5
3
0.5
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,380
Damage
11,459
18,409
Taken
24,652
8,472
Mitigated
12,717
5,283
Healing
1,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,089
1,895
0
3,319
8,816
3,662
388
4,970
3,846
0
31,979
W
Bacchus
HUNGSOLO_90
Bacchus
2,150
159
0
0
4,862
3,351
0
1,714
3,148
7,622
0
W
10,141
165
0
1,964
4,731
1,459
478
1,358
3,373
61,378
0
L
3,939
293
0
1,240
7,003
2,142
0
2,686
4,317
29,987
0
L
Medusa
3,484
1,050
0
487
8,161
2,681
0
3,532
4,629
0
30,132
L
4,036
301
0
0
9,488
7,894
0
6,097
3,391
17,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,133
Gold Earned
27,088
175
Minions Killed
151
0
Camps Cleared
0
809,739
Distance Traveled
749,125
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,072
719
39
3
0
289,052
5
W
Bacchus
8,991
642
11
1
0
250,010
2
W
Zeus
10,070
719
125
9
0
270,677
6
L
Agni
9,239
660
79
6
0
228,525
5
L
Medusa
8,724
623
46
3
0
252,379
3
L
Geb
9,125
652
26
2
0
268,221
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role