Player Matchup

Chronos
Chronos
Diamond IV
mac and tanner
Chronos
Diamond IV
Level 159
God Stats
4W - 1L
1,710 SR
Queue Stats
251W - 116L
2,489 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 159
1,710 SR
2,489 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 151
1,960 SR
2,242 MMR
Fenrir
Fenrir
Platinum V
JeanPaulVaIley
Fenrir
Platinum V
Level 151
God Stats
13W - 5L
1,960 SR
Queue Stats
170W - 54L
2,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 4 / 0
15,526
776
13,845
23,891
17,022
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bans
He BoPoseidonFreyaVulcanAnubis

VS

Bans
Ah Muzen CabUllrBellonaBakasuraAmaterasu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 0
15,101
755
20,075
24,100
20,888
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
4
Kills
4
4
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
4
4
0
1
W
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,845
Damage
20,075
23,891
Taken
24,100
17,022
Mitigated
20,888
7,007
Healing
9,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,075
8,124
0
9,948
24,100
20,888
1,192
13,929
10,171
305
100,778
W
13,845
4,901
0
7,007
23,891
17,022
2,464
308
23,583
110,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,526
Gold Earned
15,101
187
Minions Killed
166
0
Camps Cleared
0
397,058
Distance Traveled
396,867
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
15,101
755
166
8
0
396,867
6
W
Chronos
15,526
776
187
9
0
397,058
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role