Player Matchup

Ah Puch
Ah Puch
Bronze III
Im The Hatt
Ah Puch
Bronze III
Level 62
God Stats
0W - 1L
1,711 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 62
1,711 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 135
1,829 SR
1,477 MMR
Bellona
Bellona
Silver IV
Silver Haze 916
Bellona
Silver IV
Level 135
God Stats
33W - 9L
1,829 SR
Queue Stats
340W - 288L
1,477 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Im The Hatt
Ah Puch
13
0 / 1 / 0
8,647
786
5,223
6,211
1,954
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
HeimdallrAnubisSusanoPeleOdin

VS

Bans
UllrBastetHe BoChronosSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 0
8,918
811
4,662
10,471
6,819
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
1
0
Kills
1
1
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Im The Hatt
Ah Puch
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,223
Damage
4,662
6,211
Taken
10,471
1,954
Mitigated
6,819
1,744
Healing
4,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Im The Hatt
Ah Puch
5,223
553
0
1,744
6,211
1,954
363
4
6,207
43,819
0
W
4,662
2,029
0
4,175
10,471
6,819
0
5,279
5,192
0
54,042

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,647
Gold Earned
8,918
96
Minions Killed
111
0
Camps Cleared
0
189,399
Distance Traveled
231,552
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,647
786
96
9
0
189,399
1
W
Bellona
8,918
811
111
10
0
231,552
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role