Player Matchup

Bacchus
Bacchus
KuzenBen
Bacchus
Level 87
God Stats
0W - 1L
1,478 SR
Queue Stats
77W - 49L
1,680 Elo+
Party 1
Thanatos
Thanatos
SevYinlong
Thanatos
Level 24
God Stats
5W - 2L
1,893 SR
Queue Stats
63W - 52L
1,583 Elo+
Party 1
Anubis
Anubis
ikerleon
Anubis
Level 7
God Stats
3W - 4L
1,489 SR
Queue Stats
3W - 4L
1,458 Elo+
Solo
Team Averages
Level 39
1,620 SR
1,573 Elo+

VS

Team Averages
Level 27
1,653 SR
1,508 Elo+
Apollo
Apollo
Clownofcarnage
Apollo
Level 36
God Stats
3W - 3L
1,413 SR
Queue Stats
74W - 73L
1,434 Elo+
Solo
He Bo
He Bo
D4zt3n
He Bo
Level 28
God Stats
4W - 1L
1,735 SR
Queue Stats
31W - 34L
1,531 Elo+
Solo
Guan Yu
Guan Yu
SauseForDarkness
Guan Yu
Level 17
God Stats
1W - 0L
1,810 SR
Queue Stats
11W - 9L
1,560 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KuzenBen
Bacchus
9
1 / 5 / 1
8,125
580
4,498
11,005
7,171
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
SevYinlong
Thanatos
9
2 / 6 / 1
9,276
663
7,872
10,081
2,624
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
ikerleon
Anubis
11
1 / 9 / 2
9,103
650
5,378
13,261
4,126
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 1 / 6
11,267
805
8,946
8,869
2,455
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
D4zt3n
He Bo
13
5 / 2 / 11
10,685
763
10,941
10,368
2,778
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
6 / 1 / 11
11,413
815
7,907
10,772
9,579
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
48
4
Kills
20
20
Deaths
4
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
W
He Bo
D4zt3n
He Bo
5
2
11
5.25
L
Bacchus
KuzenBen
Bacchus
1
5
1
0.3
W
6
1
11
11.5
L
Thanatos
SevYinlong
Thanatos
2
6
1
0.42
L
Anubis
ikerleon
Anubis
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,748
Damage
27,794
34,347
Taken
30,009
13,921
Mitigated
14,812
7,919
Healing
12,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,946
5,412
0
2,571
8,869
2,455
2,046
4,128
4,741
0
40,652
W
He Bo
D4zt3n
He Bo
10,941
881
0
3,769
10,368
2,778
408
3,257
7,111
46,836
0
L
Bacchus
KuzenBen
Bacchus
4,498
468
0
563
11,005
7,171
0
2,869
8,136
15,416
0
W
7,907
2,161
1,770
4,081
10,772
9,579
204
3,026
7,746
198
36,723
L
Thanatos
SevYinlong
Thanatos
7,872
2,220
0
4,759
10,081
2,624
0
2,475
7,606
0
28,345
L
Anubis
ikerleon
Anubis
5,378
378
0
2,597
13,261
4,126
0
5,839
7,422
31,971
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,504
Gold Earned
33,365
119
Minions Killed
182
0
Camps Cleared
0
676,866
Distance Traveled
866,947
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,267
805
60
4
0
288,086
4
W
He Bo
10,685
763
69
5
0
272,607
6
L
Bacchus
8,125
580
13
1
0
251,264
4
W
Guan Yu
11,413
815
53
4
0
306,254
5
L
Thanatos
9,276
663
39
3
0
270,882
5
L
Anubis
9,103
650
67
5
0
154,720
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role