Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 29
God Stats
1W - 7L
1,055 SR
Queue Stats
48W - 99L
1,108 Elo+
Party 1
Hel
Hel
 
Hel
Level 15
God Stats
1W - 7L
1,218 SR
Queue Stats
15W - 41L
1,090 Elo+
Party 1
King Arthur
King Arthur
 
King Arthur
Level 16
God Stats
0W - 6L
1,202 SR
Queue Stats
18W - 44L
1,083 Elo+
Party 1
Team Averages
Level 20
1,158 SR
1,094 Elo+

VS

Team Averages
Level 35
1,389 SR
1,203 Elo+
Yemoja
Yemoja
RustableCello62
Yemoja
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
24W - 37L
1,180 Elo+
Party 2
Hou Yi
Hou Yi
VultureDylan
Hou Yi
Level 29
God Stats
11W - 19L
1,295 SR
Queue Stats
12W - 20L
1,194 Elo+
Solo
Merlin
Merlin
assasinsmoke420
Merlin
Level 49
God Stats
58W - 55L
1,371 SR
Queue Stats
80W - 81L
1,235 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
1 / 5 / 1
9,240
616
3,763
25,967
25,154
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
 
Hel
12
1 / 7 / 0
8,990
599
4,892
18,388
7,662
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
 
King Arthur
11
0 / 8 / 1
8,518
568
5,381
22,187
16,986
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 14
10,368
691
11,655
6,164
6,303
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hou Yi
14
6 / 0 / 8
11,804
787
19,530
9,808
3,903
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
14 / 2 / 4
13,398
893
27,233
11,731
4,592
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
46
2
Kills
20
20
Deaths
2
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
5
1
0.3
L
Hel
 
Hel
1
7
0
0.14
L
King Arthur
 
King Arthur
0
8
1
0.06
W
0
0
14
7
W
Hou Yi
6
0
8
10
W
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,036
Damage
58,418
66,542
Taken
27,703
49,802
Mitigated
14,798
32,722
Healing
14,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
3,763
2,832
6,705
6,372
25,967
25,154
0
15,212
10,755
12,650
0
L
Hel
 
Hel
4,892
1,429
10,949
6,816
18,388
7,662
0
12,173
6,215
21,784
0
L
King Arthur
 
King Arthur
5,381
1,300
330
1,550
22,187
16,986
0
11,939
10,248
0
25,133
W
11,655
1,850
2,309
3,206
6,164
6,303
240
1,951
4,213
23,927
0
W
Hou Yi
19,530
9,646
0
3,310
9,808
3,903
0
4,306
5,502
0
63,166
W
27,233
1,749
612
4,586
11,731
4,592
1,087
3,272
8,459
54,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,748
Gold Earned
35,570
120
Minions Killed
177
2
Camps Cleared
6
617,972
Distance Traveled
686,403
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
9,240
616
21
1
0
196,081
0
L
Hel
8,990
599
40
3
1
189,132
0
L
King Arthur
8,518
568
59
4
1
232,759
0
W
Yemoja
10,368
691
28
2
0
252,028
0
W
Hou Yi
11,804
787
86
6
4
216,150
0
W
Merlin
13,398
893
63
4
2
218,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role